mlsanityData to 14 Oct 2026

LLM-Based Selection of Incongruent Verbal and Nonverbal Behavior for Virtual Humans

arXiv 2608.22731 ↗First posted 24 Aug 2026cs.AI cs.HC cs.ROcited by 0

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Abstract (arXiv)

Nonverbal behavior generation systems for virtual agents often take an utterance as input and generate nonverbal behaviors that emphasize or illustrate the content of the verbal channel. However, human nonverbal behavior is shaped by more than the content of the speech. It is also influenced by speaker roles, interpersonal relationships, social context, and the cognitive and emotional states of the interactants. As a result, the nonverbal channel may reinforce, weaken, qualify, or even contradict the verbal channel. It may also reveal internal states that are hidden or only indirectly implied in speech, including emotional "leakage" that may be incidental to the immediate interaction. Modeling this richer relationship between verbal and nonverbal behavior is important for designing virtual agents that exhibit realistic, human-like behavior. It is especially critical in training contexts that require nuanced social interpretation, such as counseling simulations involving virtual patients. Drawing on Ekman's framework of verbal nonverbal relationships, we propose a taxonomy of categories in which mismatches between verbal and nonverbal behavior can occur. We then examine alternative approaches for realizing these behaviors using large language models, focusing on whether LLMs can select contextually appropriate mismatched verbal and nonverbal behaviors from a given dialogue and social interaction context. Finally, we evaluate the resulting behaviors in a human-subject study, assessing whether context-driven nonverbal behavior, when embodied in a virtual human, produces the intended effects on observers.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 17 of its 46 references that are in the map. First posted on arXiv 24 Aug 2026.

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References · 17

  1. 2020Speech Gesture Generation from the Trimodal Context of Text, Audio, and Speaker Identitycited by 202
  2. 2021Learning Speech-driven 3D Conversational Gestures from Videocited by 98
  3. 2023DiffuseStyleGesture: Stylized Audio-Driven Co-Speech Gesture Generation with Diffusion Modelscited by 85
  4. 2023A Comprehensive Review of Data-Driven Co-Speech Gesture Generationcited by 66
  5. 2024ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesiscited by 41
  6. 2020Let's Face It: Probabilistic Multi-modal Interlocutor-aware Generation of Facial Gestures in Dyadic Settingscited by 36
  7. 2024Co-Speech Gesture Video Generation via Motion-Decoupled Diffusion Modelcited by 35
  8. 2023Diffusion-Based Co-Speech Gesture Generation Using Joint Text and Audio Representationcited by 28
  9. 2023DiffMotion: Speech-Driven Gesture Synthesis Using Denoising Diffusion Modelcited by 22
  10. 2024SIGGesture: Generalized Co-Speech Gesture Synthesis via Semantic Injection with Large-Scale Pre-Training Diffusion Modelscited by 18
  11. 2025Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Modelscited by 11
  12. 2023Large language models in textual analysis for gesture selectioncited by 6
5 more
  1. 2024LLM Gesticulator: Leveraging Large Language Models for Scalable and Controllable Co-Speech Gesture Synthesiscited by 5
  2. 2025Can LLMs Generate Behaviors for Embodied Virtual Agents Based on Personality Traits?cited by 5
  3. 2025Large Language Models for Virtual Human Gesture Selectioncited by 4
  4. 2025Cosh-DiT: Co-Speech Gesture Video Synthesis via Hybrid Audio-Visual Diffusion Transformerscited by 3
  5. 2024DiM-Gesture: Co-Speech Gesture Generation with Adaptive Layer Normalization Mamba-2 frameworkcited by 2

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