Real-Time Neural BRDF with Spherically Distributed Primitives
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Abstract (arXiv)
We propose a novel compact and efficient neural BRDF offering highly versatile material representation, yet with very-light memory and neural computation consumption towards achieving real-time rendering. The results in Figure 1, rendered at full HD resolution on a current desktop machine, show that our system achieves real-time rendering with a wide variety of appearances, which is approached by the following two designs. On the one hand, noting that bidirectional reflectance is distributed in a very sparse high-dimensional subspace, we propose to project the BRDF into two low-dimensional components, i.e., two hemisphere feature-grids for incoming and outgoing directions, respectively. On the other hand, learnable neural reflectance primitives are distributed on our highly-tailored spherical surface grid, which offer informative features for each component and alleviate the conventional heavy feature learning network to a much smaller one, leading to very fast evaluation. These primitives are centrally stored in a codebook and can be shared across multiple grids and even across materials, based on the low-cost indices stored in material-specific spherical surface grids. Our neural BRDF, which is agnostic to the material, provides a unified framework that can represent a variety of materials in consistent manner. Comprehensive experimental results on measured BRDF compression, Monte Carlo simulated BRDF acceleration, and extension to spatially varying effect demonstrate the superior quality and generalizability achieved by the proposed scheme.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 17 of its 52 references that are in the map. First posted on arXiv 12 Oct 2023.
Builds on
17 of 52 references.
References · 17
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5 more
- 2022Variable Bitrate Neural Fieldscited by 116
- 2018DeepSphere: Efficient spherical Convolutional Neural Network with HEALPix sampling for cosmological applicationscited by 61
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Built on by
Citing papers per year: 2024: 1; 2025: 1; 2026: 2.
4 papers.
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguitycited by 3
- 2024Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fieldscited by 1
- 2026A Hybrid Neural-Microfacet BRDF Model for Real-Time Renderingcited by 0
- 2026PIC: Revisiting INR for Image Coding with Fast Encoding and Sub-Millisecond Decodingcited by 0
- 2026PIC: Revisiting INR for Image Coding with Fast Encoding and Sub-Millisecond Decoding8 Sep 2026
- 2026A Hybrid Neural-Microfacet BRDF Model for Real-Time Rendering10 Aug 2026
- 2025HiNeuS: High-fidelity Neural Surface Mitigating Low-texture and Reflective Ambiguity30 Jun 2025
- 2024Efficient Visibility Approximation for Game AI using Neural Omnidirectional Distance Fields9 May 2024