LaFiTe: A Generative Latent Field for 3D Native Texturing
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Abstract (arXiv)
Generating high-fidelity, seamless textures directly on 3D surfaces, what we term 3D-native texturing, remains a fundamental open challenge, with the potential to overcome long-standing limitations of UV-based and multi-view projection methods. However, existing native approaches are constrained by the absence of a powerful and versatile latent representation, which severely limits the fidelity and generality of their generated textures. We identify this representation gap as the principal barrier to further progress. We introduce LaFiTe, a framework that addresses this challenge by learning to generate textures as a 3D generative sparse latent color field. At its core, LaFiTe employs a variational autoencoder (VAE) to encode complex surface appearance into a sparse, structured latent space, which is subsequently decoded into a continuous color field. This representation achieves unprecedented fidelity, exceeding state-of-the-art methods by >10 dB PSNR in reconstruction, by effectively disentangling texture appearance from mesh topology and UV parameterization. Building upon this strong representation, a conditional rectified-flow model synthesizes high-quality, coherent textures across diverse styles and geometries. Extensive experiments demonstrate that LaFiTe not only sets a new benchmark for 3D-native texturing but also enables flexible downstream applications such as material synthesis and texture super-resolution, paving the way for the next generation of 3D content creation workflows.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 77 of its 98 references that are in the map. First posted on arXiv 4 Dec 2025.
Builds on
77 of 98 references.
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38 more
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50 most cited of 77 All 77 (JSON)
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Hitem3D 2.0: Multi-View Guided Native 3D Texture Generationcited by 2
- 2026DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generationcited by 1
- 2026Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?cited by 1
- 2026TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representationcited by 0
- 2026Does Native 3D Texture Generation Necessarily Require 3D Assets for Training?28 Sep 2026
- 2026DreamCharacter-1: From 3D Generative Foundation Models to Product-Ready Character Generation8 Jul 2026
- 2026Hitem3D 2.0: Multi-View Guided Native 3D Texture Generation10 Apr 2026
- 2026TexSpot: 3D Texture Enhancement with Spatially-uniform Point Latent Representation12 Feb 2026