mlsanityData to 7 Oct 2026

The Curious Robot: Learning Visual Representations via Physical Interactions

arXiv 1604.01360 ↗First posted 5 Apr 2016cs.CV cs.AI cs.ROcited by 37

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Abstract (arXiv)

What is the right supervisory signal to train visual representations? Current approaches in computer vision use category labels from datasets such as ImageNet to train ConvNets. However, in case of biological agents, visual representation learning does not require millions of semantic labels. We argue that biological agents use physical interactions with the world to learn visual representations unlike current vision systems which just use passive observations (images and videos downloaded from web). For example, babies push objects, poke them, put them in their mouth and throw them to learn representations. Towards this goal, we build one of the first systems on a Baxter platform that pushes, pokes, grasps and observes objects in a tabletop environment. It uses four different types of physical interactions to collect more than 130K datapoints, with each datapoint providing supervision to a shared ConvNet architecture allowing us to learn visual representations. We show the quality of learned representations by observing neuron activations and performing nearest neighbor retrieval on this learned representation. Quantitatively, we evaluate our learned ConvNet on image classification tasks and show improvements compared to learning without external data. Finally, on the task of instance retrieval, our network outperforms the ImageNet network on recall@1 by 3%

Key facts. Cited by 37 papers in the map (data through 7 Oct 2026). First posted on arXiv 5 Apr 2016.

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Citing papers per year: 2020: 1; 2021: 13; 2022: 7; 2023: 8; 2024: 5; 2025: 2; 2026: 1.

37 papers.

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  1. 2021Mastering Visual Continuous Control: Improved Data-Augmented Reinforcement Learningcited by 359
  2. 2022Real-World Robot Learning with Masked Visual Pre-trainingcited by 241
  3. 2021MT-Opt: Continuous Multi-Task Robotic Reinforcement Learning at Scalecited by 226
  4. 2021Reinforcement Learning with Prototypical Representationscited by 179
  5. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
  6. 2022VideoDex: Learning Dexterity from Internet Videoscited by 101
  7. 2021SiT: Self-supervised vIsion Transformercited by 99
  8. 2023Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysiscited by 99
  9. 2020State-Only Imitation Learning for Dexterous Manipulationcited by 90
  10. 2021VAT-Mart: Learning Visual Action Trajectory Proposals for Manipulating 3D ARTiculated Objectscited by 78
  11. 2022ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfercited by 73
  12. 2021ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representationscited by 67
25 more
  1. 2022See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulationcited by 61
  2. 2023Dexterity from Touch: Self-Supervised Pre-Training of Tactile Representations with Robotic Playcited by 60
  3. 2021Learning to See before Learning to Act: Visual Pre-training for Manipulationcited by 50
  4. 2021O2O-Afford: Annotation-Free Large-Scale Object-Object Affordance Learningcited by 46
  5. 2021Act the Part: Learning Interaction Strategies for Articulated Object Part Discoverycited by 45
  6. 2024Physical Property Understanding from Language-Embedded Feature Fieldscited by 45
  7. 2021Curious Representation Learning for Embodied Intelligencecited by 43
  8. 2022Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy Pretrainingcited by 37
  9. 2021Single Image Depth Estimation: An Overviewcited by 35
  10. 2023MimicTouch: Leveraging Multi-modal Human Tactile Demonstrations for Contact-rich Manipulationcited by 30
  11. 2024Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splattingcited by 30
  12. 2021Enabling On-Device Self-Supervised Contrastive Learning With Selective Data Contrastcited by 21
  13. 2025PUGS: Zero-shot Physical Understanding with Gaussian Splattingcited by 20
  14. 2024Hierarchical State Space Models for Continuous Sequence-to-Sequence Modelingcited by 15
  15. 2022Beyond Object Recognition: A New Benchmark towards Object Concept Learningcited by 11
  16. 2021IFR-Explore: Learning Inter-object Functional Relationships in 3D Indoor Scenescited by 9
  17. 2023ENTL: Embodied Navigation Trajectory Learnercited by 9
  18. 2023ALP: Action-Aware Embodied Learning for Perceptioncited by 4
  19. 2023Inferring Fluid Dynamics via Inverse Renderingcited by 3
  20. 2022On the Convergence Theory of Meta Reinforcement Learning with Personalized Policiescited by 1
  21. 2023Planning for Learning Object Propertiescited by 1
  22. 2024EdgeOL: Efficient in-situ Online Learning on Edge Devicescited by 1
  23. 2026Adaptive Volumetric Mechanical Property Fields Invariant to Resolutioncited by 1
  24. 2023Multi-Modal World Model for Physical Robot Interactions: Simultaneous Visual and Tactile Predictions for Enhanced Accuracycited by 0
  25. 2025Object Pose Estimation through Dexterous Touchcited by 0