mlsanityData to 14 Oct 2026

Gen2Physics: Grounding Generated 3D Meshes in Physics via Multi-View Material Decomposition

arXiv 2608.23869 ↗First posted 24 Aug 2026cs.CVcited by 1

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Abstract (arXiv)

While state-of-the-art generative models produce high-fidelity 3D meshes, these outputs lack the physical properties required for interactive simulation, gaming, or robotics. We introduce Gen2Physics, a unified and automated framework that grounds generated meshes in physics by automatically decomposing them into their constituent material components. Unlike prior approaches, which focus on volumetric representations incompatible with standard physics engines, Gen2Physics operates directly on meshes to produce immediately simulation-ready assets. Our pipeline integrates a fine-tuned Vision Transformer for dense material segmentation, a robust 2D-to-3D consistency projection, and a Vision-Language Model (VLM) guided refinement that leverages contextual reasoning to assign physical properties and infer internal geometry (solid vs. hollow). By converting surface patches into volumes with distinct densities, our method enables physically plausible dynamic simulations. Experimental results on the ABO-500 and PartNet-Material benchmarks demonstrate that Gen2Physics more than doubles the material segmentation accuracy of prior physics-grounding pipelines (15.6 to 48.3 mIoU), while matching the mass-estimation accuracy of volumetric methods and being the only approach to output watertight per-material sub-meshes.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 34 of its 44 references that are in the map. First posted on arXiv 24 Aug 2026.

Builds on

34 of 44 references.

References · 34

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22 more
  1. 2024Structured 3D Latents for Scalable and Versatile 3D Generationcited by 770
  2. 2018PartNet: A Large-scale Benchmark for Fine-grained and Hierarchical Part-level 3D Object Understandingcited by 526
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  13. 2025PhysX-3D: Physical-Grounded 3D Asset Generationcited by 42
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2026Seed3D 2.0: Advancing High-Fidelity Simulation-Ready 3D Content Generation
  2. 2026UniPixie: Unified and Probabilistic 3D Physics Learning via Flow Matching
  3. 2024Efficient Physics Simulation for 3D Scenes via MLLM-Guided Gaussian Splatting
  4. 2024Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion
  5. 2026I2CD: Direct Image-to-Convex Decomposition for Simulation-Ready Collision Geometry
  6. 2026MPMWorlds: Material-Point-Method Simulations for Inferring and Extrapolating Physical Dynamics
  7. 2025Scan, Materialize, Simulate: A Generalizable Framework for Physically Grounded Robot Planning
  8. 2026Diffusion-Based Material Regularization for Physics-Based Inverse Rendering