MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa
Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 31 of its 63 references that are in the map. First posted on arXiv 26 Apr 2024.
Builds on
31 of 63 references.
Closest ancestors · 7
Same direction, newest first
- 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
- 2023Texture Generation on 3D Meshes with Point-UV Diffusion21 Aug
- 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
- 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
- 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
- 2023TEXTure: Text-Guided Texturing of 3D Shapes3 Feb
- 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep
Other references · 24
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
- 2020Denoising Diffusion Implicit Modelscited by 9,781
- 2023Segment Anythingcited by 8,234
- 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
- 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
- 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
- 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,245
- 2018Demystifying MMD GANscited by 1,293
- 2022Visual Programming: Compositional visual reasoning without trainingcited by 516
- 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
12 more
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
- 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
- 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
- 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2021An Inverse Procedural Modeling Pipeline for SVBRDF Mapscited by 24
- 2022A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsingcited by 23
- 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
- 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
- 2017Wavelet Convolutional Neural Networks for Texture Classificationcited by 21
- 2022Photo-to-Shape Material Transfer for Diverse Structurescited by 5
- 2014Deep convolutional filter banks for texture recognition and segmentationcited by 4
Built on by
Citing papers per year: 2024: 6; 2025: 16; 2026: 5.
27 papers.
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- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
- 2024SAMPart3D: Segment Any Part in 3D Objectscited by 97
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusioncited by 31
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scanscited by 21
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- 2024SAMa: Material-aware 3D Selection and Segmentationcited by 10
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editingcited by 5
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- 2025Generative Detail Enhancement for Physically Based Materialscited by 2
- 2025MaRI: Material Retrieval Integration across Domainscited by 2
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Modelscited by 2
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
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- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 1
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- 2026FMMC: Harnessing the Power of Foundation Models for Accurate Material Classification18 Mar 2026
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- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing28 Sep 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans3 Jul 2025
- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details19 Jun 2025
15 more
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models28 May 2025
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer7 May 2025
- 2025RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis24 Mar 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion13 Mar 2025
- 2025MaRI: Material Retrieval Integration across Domains11 Mar 2025
- 2025Generative Detail Enhancement for Physically Based Materials19 Feb 2025
- 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models27 Jan 2025
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation15 Dec 2024
- 2024SAMa: Material-aware 3D Selection and Segmentation28 Nov 2024
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion22 Nov 2024
- 2024SAMPart3D: Segment Any Part in 3D Objects11 Nov 2024
- 2024RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models30 Sep 2024
- 2024GenHeld: Generating and Editing Handheld Objects7 Jun 2024
- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusioncited by 31
- 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
- 2025RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesiscited by 20
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
- 2026VideoMatGen: PBR Materials through Joint Generative Modelingcited by 3
- 2024RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Modelscited by 2
- 2025Generative Detail Enhancement for Physically Based Materialscited by 2
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
- 2026Texture Space Material Diffusioncited by 0
- 2026Texture Space Material Diffusion29 Sep 2026
- 2026VideoMatGen: PBR Materials through Joint Generative Modeling17 Mar 2026
- 2025MatMart: Material Reconstruction of 3D Objects via Diffusion24 Nov 2025
- 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimation27 Aug 2025
- 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Details19 Jun 2025
- 2025VideoMat: Extracting PBR Materials from Video Diffusion Models11 Jun 2025
- 2025RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesis24 Mar 2025
- 2025Generative Detail Enhancement for Physically Based Materials19 Feb 2025
- 2024GenLit: Reformulating Single-Image Relighting as Video Generation15 Dec 2024
- 2024Material Anything: Generating Materials for Any 3D Object via Diffusion22 Nov 2024
- 2024RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models30 Sep 2024
- 2024SAMPart3D: Segment Any Part in 3D Objectscited by 97
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scanscited by 21
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformercited by 13
- 2024SAMa: Material-aware 3D Selection and Segmentationcited by 10
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
- 2025ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editingcited by 5
- 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Modelscited by 2
- 2025MaRI: Material Retrieval Integration across Domainscited by 2
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Modelscited by 2
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 1
12 most cited of 15 All 15 (JSON)
- 2026Advances in Neural 3D Mesh Texturing: A Survey28 May 2026
- 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Prompts16 Mar 2026
- 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenes15 Dec 2025
- 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context24 Nov 2025
- 2025ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editing28 Sep 2025
- 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scans3 Jul 2025
- 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Models28 May 2025
- 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer7 May 2025
- 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing24 Mar 2025
- 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion13 Mar 2025
- 2025MaRI: Material Retrieval Integration across Domains11 Mar 2025
- 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Models27 Jan 2025
12 newest of 15 All 15 (JSON)
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