mlsanityData to 14 Oct 2026

MaPa: Text-driven Photorealistic Material Painting for 3D Shapes

arXiv 2404.17569 ↗First posted 26 Apr 2024cs.CVcited by 27

On the map: Diffusion models → 3D, point cloud and scene generation

Abstract (arXiv)

This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa

Key facts. Cited by 27 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. Builds on 31 of its 63 references that are in the map. First posted on arXiv 26 Apr 2024.

Builds on

31 of 63 references.

Closest ancestors · 7

Same direction, newest first

  1. 2023Wonder3D: Single Image to 3D using Cross-Domain Diffusion23 Oct
  2. 2023Texture Generation on 3D Meshes with Point-UV Diffusion21 Aug
  3. 2023Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation24 Mar
  4. 2023Text2Tex: Text-driven Texture Synthesis via Diffusion Models20 Mar
  5. 2023Zero-1-to-3: Zero-shot One Image to 3D Object20 Mar
  6. 2023TEXTure: Text-Guided Texturing of 3D Shapes3 Feb
  7. 2022DreamFusion: Text-to-3D using 2D Diffusion29 Sep

Other references · 24

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2020Denoising Diffusion Probabilistic Modelscited by 21,076
  3. 2020Denoising Diffusion Implicit Modelscited by 9,781
  4. 2023Segment Anythingcited by 8,234
  5. 2022BLIP: Bootstrapping Language-Image Pre-training for Unified Vision-Language Understanding and Generationcited by 4,322
  6. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  7. 2021GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Modelscited by 3,614
  8. 2022DreamBooth: Fine Tuning Text-to-Image Diffusion Models for Subject-Driven Generationcited by 3,300
  9. 2022An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversioncited by 2,245
  10. 2018Demystifying MMD GANscited by 1,293
  11. 2022Visual Programming: Compositional visual reasoning without trainingcited by 516
  12. 2022Latent-NeRF for Shape-Guided Generation of 3D Shapes and Texturescited by 506
12 more
  1. 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 366
  2. 2022SDFusion: Multimodal 3D Shape Completion, Reconstruction, and Generationcited by 288
  3. 2019Inverse Rendering for Complex Indoor Scenes: Shape, Spatially-Varying Lighting and SVBRDF from a Single Imagecited by 203
  4. 2022TANGO: Text-driven Photorealistic and Robust 3D Stylization via Lighting Decompositioncited by 83
  5. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  6. 2021An Inverse Procedural Modeling Pipeline for SVBRDF Mapscited by 24
  7. 2022A Dense Material Segmentation Dataset for Indoor and Outdoor Scene Parsingcited by 23
  8. 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
  9. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
  10. 2017Wavelet Convolutional Neural Networks for Texture Classificationcited by 21
  11. 2022Photo-to-Shape Material Transfer for Diverse Structurescited by 5
  12. 2014Deep convolutional filter banks for texture recognition and segmentationcited by 4

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 6; 2025: 16; 2026: 5.

27 papers.

Sort:

By area:

  1. 2025Hunyuan3D 2.5: Towards High-Fidelity 3D Assets Generation with Ultimate Detailscited by 125
  2. 2024SAMPart3D: Segment Any Part in 3D Objectscited by 97
  3. 2024Material Anything: Generating Materials for Any 3D Object via Diffusioncited by 31
  4. 2025MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusioncited by 28
  5. 2025LiteReality: Graphics-Ready 3D Scene Reconstruction from RGB-D Scanscited by 21
  6. 2024GenLit: Reformulating Single-Image Relighting as Video Generationcited by 20
  7. 2025RomanTex: Decoupling 3D-aware Rotary Positional Embedded Multi-Attention Network for Texture Synthesiscited by 20
  8. 2025PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformercited by 13
  9. 2024SAMa: Material-aware 3D Selection and Segmentationcited by 10
  10. 2025VideoMat: Extracting PBR Materials from Video Diffusion Modelscited by 10
  11. 2025MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processingcited by 8
  12. 2025ZeroScene: A Zero-Shot Framework for 3D Scene Generation from a Single Image and Controllable Texture Editingcited by 5
15 more
  1. 2026VideoMatGen: PBR Materials through Joint Generative Modelingcited by 3
  2. 2024RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Modelscited by 2
  3. 2025MatCLIP: Light- and Shape-Insensitive Assignment of PBR Material Modelscited by 2
  4. 2025Generative Detail Enhancement for Physically Based Materialscited by 2
  5. 2025MaRI: Material Retrieval Integration across Domainscited by 2
  6. 2025PacTure: Efficient PBR Texture Generation on Packed Views with Visual Autoregressive Modelscited by 2
  7. 2025StableIntrinsic: Detail-preserving One-step Diffusion Model for Multi-view Material Estimationcited by 2
  8. 2025MatMart: Material Reconstruction of 3D Objects via Diffusioncited by 2
  9. 2025LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Contextcited by 2
  10. 2026MV2UV: Generating High-quality UV Texture Maps with Multiview Promptscited by 1
  11. 2024GenHeld: Generating and Editing Handheld Objectscited by 0
  12. 2025An evaluation of SVBRDF Prediction from Generative Image Models for Appearance Modeling of 3D Scenescited by 0
  13. 2026FMMC: Harnessing the Power of Foundation Models for Accurate Material Classificationcited by 0
  14. 2026Advances in Neural 3D Mesh Texturing: A Surveycited by 0
  15. 2026Texture Space Material Diffusioncited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2024Make-it-Real: Unleashing Large Multimodal Model for Painting 3D Objects with Realistic Materials
  2. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Models
  3. 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment
  4. 2023MatFuse: Controllable Material Generation with Diffusion Models
  5. 2023Breathing New Life into 3D Assets with Generative Repainting
  6. 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Models
  7. 2025MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis
  8. 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets