PrimitiveAnything: Human-Crafted 3D Primitive Assembly Generation with Auto-Regressive Transformer
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Abstract (arXiv)
Shape primitive abstraction, which decomposes complex 3D shapes into simple geometric elements, plays a crucial role in human visual cognition and has broad applications in computer vision and graphics. While recent advances in 3D content generation have shown remarkable progress, existing primitive abstraction methods either rely on geometric optimization with limited semantic understanding or learn from small-scale, category-specific datasets, struggling to generalize across diverse shape categories. We present PrimitiveAnything, a novel framework that reformulates shape primitive abstraction as a primitive assembly generation task. PrimitiveAnything includes a shape-conditioned primitive transformer for auto-regressive generation and an ambiguity-free parameterization scheme to represent multiple types of primitives in a unified manner. The proposed framework directly learns the process of primitive assembly from large-scale human-crafted abstractions, enabling it to capture how humans decompose complex shapes into primitive elements. Through extensive experiments, we demonstrate that PrimitiveAnything can generate high-quality primitive assemblies that better align with human perception while maintaining geometric fidelity across diverse shape categories. It benefits various 3D applications and shows potential for enabling primitive-based user-generated content (UGC) in games. Project page: https://primitiveanything.github.io
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 52 of its 77 references that are in the map. First posted on arXiv 7 May 2025.
Builds on
52 of 77 references.
References · 52
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38 more
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Citing papers per year: 2025: 5; 2026: 8.
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- 2025PartCrafter: Structured 3D Mesh Generation via Compositional Latent Diffusion Transformerscited by 84
- 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generationcited by 8
- 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 7
- 2025Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshescited by 6
- 2025Residual Primitive Fitting of 3D Shapes with SuperFrustacited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026AssetFormer: Modular 3D Assets Generation with Autoregressive Transformercited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitivescited by 0
- 2026Prompting Image Generators for Training-free Primitive Shape Abstractioncited by 0
- 2026Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decompositioncited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026Organize Primitives into Semantic Parts: Reinforcement Reasoning for 3D Segmentation3 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition1 Aug 2026
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 2026Prompting Image Generators for Training-free Primitive Shape Abstraction6 Jul 2026
- 2026VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation2 Apr 2026
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives17 Mar 2026
- 2026AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer12 Feb 2026
- 2025Residual Primitive Fitting of 3D Shapes with SuperFrusta9 Dec 2025
- 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge1 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes29 Sep 2025
- 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledgecited by 7
- 2025Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshescited by 6
- 2025Residual Primitive Fitting of 3D Shapes with SuperFrustacited by 5
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026AssetFormer: Modular 3D Assets Generation with Autoregressive Transformercited by 1
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learningcited by 1
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitivescited by 0
- 2026Prompting Image Generators for Training-free Primitive Shape Abstractioncited by 0
- 2026Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decompositioncited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026Organize Primitives into Semantic Parts: Reinforcement Reasoning for 3D Segmentationcited by 0
- 2026Organize Primitives into Semantic Parts: Reinforcement Reasoning for 3D Segmentation3 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026Hi-TOPS: Hierarchical Topology-aware Scoring Prior for 3D Part Decomposition1 Aug 2026
- 2026EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning8 Jul 2026
- 2026Prompting Image Generators for Training-free Primitive Shape Abstraction6 Jul 2026
- 2026DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives17 Mar 2026
- 2026AssetFormer: Modular 3D Assets Generation with Autoregressive Transformer12 Feb 2026
- 2025Residual Primitive Fitting of 3D Shapes with SuperFrusta9 Dec 2025
- 2025SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge1 Dec 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes29 Sep 2025