mlsanityData to 7 Oct 2026

An Inverse Procedural Modeling Pipeline for SVBRDF Maps

arXiv 2109.06395 ↗First posted 14 Sep 2021cs.GRcited by 24

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Abstract (arXiv)

Procedural modeling is now the de facto standard of material modeling in industry. Procedural models can be edited and are easily extended, unlike pixel-based representations of captured materials. In this paper, we present a semi-automatic pipeline for general material proceduralization. Given Spatially-Varying Bidirectional Reflectance Distribution Functions (SVBRDFs) represented as sets of pixel maps, our pipeline decomposes them into a tree of sub-materials whose spatial distributions are encoded by their associated mask maps. This semi-automatic decomposition of material maps progresses hierarchically, driven by our new spectrum-aware material matting and instance-based decomposition methods. Each decomposed sub-material is proceduralized by a novel multi-layer noise model to capture local variations at different scales. Spatial distributions of these sub-materials are modeled either by a by-example inverse synthesis method recovering Point Process Texture Basis Functions (PPTBF) or via random sampling. To reconstruct procedural material maps, we propose a differentiable rendering-based optimization that recomposes all generated procedures together to maximize the similarity between our procedural models and the input material pixel maps. We evaluate our pipeline on a variety of synthetic and real materials. We demonstrate our method's capacity to process a wide range of material types, eliminating the need for artist designed material graphs required in previous work. As fully procedural models, our results expand to arbitrary resolution and enable high level user control of appearance.

Key facts. Cited by 24 papers in the map (data through 7 Oct 2026). First posted on arXiv 14 Sep 2021.

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Citing papers per year: 2022: 2; 2023: 8; 2024: 10; 2025: 3; 2026: 1.

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  1. 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
  2. 2024Can Large Language Models Understand Symbolic Graphics Programs?cited by 32
  3. 2024MatFusion: A Generative Diffusion Model for SVBRDF Capturecited by 31
  4. 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
  5. 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapescited by 27
  6. 2023Materialistic: Selecting Similar Materials in Imagescited by 26
  7. 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
  8. 2024TexSliders: Diffusion-Based Texture Editing in CLIP Spacecited by 23
  9. 2022PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenescited by 22
  10. 2023ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitivescited by 22
  11. 2024BlenderAlchemy: Editing 3D Graphics with Vision-Language Modelscited by 18
  12. 2024Design2GarmentCode: Turning Design Concepts to Tangible Garments Through Program Synthesiscited by 17
12 more
  1. 2023UMat: Uncertainty-Aware Single Image High Resolution Material Capturecited by 11
  2. 2024SAMa: Material-aware 3D Selection and Segmentationcited by 9
  3. 2025VLMaterial: Procedural Material Generation with Large Vision-Language Modelscited by 9
  4. 2023Zero Grads: Learning Local Surrogate Losses for Non-Differentiable Graphicscited by 5
  5. 2023Tree-Structured Shading Decompositioncited by 2
  6. 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidancecited by 2
  7. 2024SYNOSIS: Image synthesis pipeline for machine vision in metal surface inspectioncited by 2
  8. 2023Single-view 3D reconstruction via inverse procedural modelingcited by 1
  9. 2025Single-image Reflectance and Transmittance Estimation from Any Flatbed Scannercited by 1
  10. 2025RealMat: Realistic Materials with Diffusion and Reinforcement Learningcited by 1
  11. 2024Scene Co-pilot: Procedural Text to Video Generation with Human in the Loopcited by 0
  12. 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformercited by 0