Photo-to-Shape Material Transfer for Diverse Structures
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Abstract (arXiv)
We introduce a method for assigning photorealistic relightable materials to 3D shapes in an automatic manner. Our method takes as input a photo exemplar of a real object and a 3D object with segmentation, and uses the exemplar to guide the assignment of materials to the parts of the shape, so that the appearance of the resulting shape is as similar as possible to the exemplar. To accomplish this goal, our method combines an image translation neural network with a material assignment neural network. The image translation network translates the color from the exemplar to a projection of the 3D shape and the part segmentation from the projection to the exemplar. Then, the material prediction network assigns materials from a collection of realistic materials to the projected parts, based on the translated images and perceptual similarity of the materials. One key idea of our method is to use the translation network to establish a correspondence between the exemplar and shape projection, which allows us to transfer materials between objects with diverse structures. Another key idea of our method is to use the two pairs of (color, segmentation) images provided by the image translation to guide the material assignment, which enables us to ensure the consistency in the assignment. We demonstrate that our method allows us to assign materials to shapes so that their appearances better resemble the input exemplars, improving the quality of the results over the state-of-the-art method, and allowing us to automatically create thousands of shapes with high-quality photorealistic materials. Code and data for this paper are available at https://github.com/XiangyuSu611/TMT.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 28 of its 45 references that are in the map. First posted on arXiv 9 May 2022.
Builds on
28 of 45 references.
References · 28
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16 more
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Built on by
Citing papers per year: 2023: 2; 2024: 3.
5 papers.
- 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapescited by 27
- 2023PSDR-Room: Single Photo to Scene using Differentiable Renderingcited by 23
- 2023ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitivescited by 22
- 2024TexPro: Text-guided PBR Texturing with Procedural Material Modelingcited by 4
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidancecited by 2
- 2024TexPro: Text-guided PBR Texturing with Procedural Material Modeling21 Oct 2024
- 2024MaPa: Text-driven Photorealistic Material Painting for 3D Shapes26 Apr 2024
- 2024DreamPBR: Text-driven Generation of High-resolution SVBRDF with Multi-modal Guidance23 Apr 2024
- 2023PSDR-Room: Single Photo to Scene using Differentiable Rendering6 Jul 2023
- 2023ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives9 May 2023