mlsanityData to 7 Oct 2026

Cube: A Roblox View of 3D Intelligence

arXiv 2503.15475 ↗First posted 19 Mar 2025cs.CVcited by 14

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Abstract (arXiv)

Foundation models trained on vast amounts of data have demonstrated remarkable reasoning and generation capabilities in the domains of text, images, audio and video. Our goal at Roblox is to build such a foundation model for 3D intelligence, a model that can support developers in producing all aspects of a Roblox experience, from generating 3D objects and scenes to rigging characters for animation to producing programmatic scripts describing object behaviors. We discuss three key design requirements for such a 3D foundation model and then present our first step towards building such a model. We expect that 3D geometric shapes will be a core data type and describe our solution for 3D shape tokenizer. We show how our tokenization scheme can be used in applications for text-to-shape generation, shape-to-text generation and text-to-scene generation. We demonstrate how these applications can collaborate with existing large language models (LLMs) to perform scene analysis and reasoning. We conclude with a discussion outlining our path to building a fully unified foundation model for 3D intelligence.

Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). Builds on 34 of its 42 references that are in the map. First posted on arXiv 19 Mar 2025.

Builds on

34 of 42 references.

References · 34

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22 more
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Citing papers per year: 2025: 3; 2026: 11.

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