Guided Fine-Tuning for Large-Scale Material Transfer
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Abstract (arXiv)
We present a method to transfer the appearance of one or a few exemplar SVBRDFs to a target image representing similar materials. Our solution is extremely simple: we fine-tune a deep appearance-capture network on the provided exemplars, such that it learns to extract similar SVBRDF values from the target image. We introduce two novel material capture and design workflows that demonstrate the strength of this simple approach. Our first workflow allows to produce plausible SVBRDFs of large-scale objects from only a few pictures. Specifically, users only need take a single picture of a large surface and a few close-up flash pictures of some of its details. We use existing methods to extract SVBRDF parameters from the close-ups, and our method to transfer these parameters to the entire surface, enabling the lightweight capture of surfaces several meters wide such as murals, floors and furniture. In our second workflow, we provide a powerful way for users to create large SVBRDFs from internet pictures by transferring the appearance of existing, pre-designed SVBRDFs. By selecting different exemplars, users can control the materials assigned to the target image, greatly enhancing the creative possibilities offered by deep appearance capture.
Key facts. Cited by 27 papers in the map (data through 13 Oct 2026). First posted on arXiv 6 Jul 2020.
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Citing papers per year: 2021: 6; 2022: 4; 2023: 5; 2024: 8; 2025: 2; 2026: 2.
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- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
15 more
- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
- 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relightingcited by 18
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wildcited by 18
- 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignmentcited by 14
- 2024MaterialPicker: Multi-Modal DiT-Based Material Generationcited by 10
- 2022Learning to Learn and Sample BRDFscited by 9
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2021Neural Photometry-guided Visual Attribute Transfercited by 6
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assetscited by 6
- 2023NeuBTF: Neural fields for BTF encoding and transfercited by 5
- 2024Uncertainty for SVBRDF Acquisition using Frequency Analysiscited by 4
- 2025SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregationcited by 0
- 2026HeatMat: Simulation of City Material Impact on Urban Heat Island Effectcited by 0
- 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformercited by 0
- 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer15 May 2026
- 2026HeatMat: Simulation of City Material Impact on Urban Heat Island Effect30 Jan 2026
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2025SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation24 Aug 2025
- 2024MaterialPicker: Multi-Modal DiT-Based Material Generation4 Dec 2024
- 2024Uncertainty for SVBRDF Acquisition using Frequency Analysis25 Jun 2024
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets22 Apr 2024
- 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment3 Apr 2024
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2024MatSynth: A Modern PBR Materials Dataset11 Jan 2024
15 more
- 2023Material Palette: Extraction of Materials from a Single Image28 Nov 2023
- 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep 2023
- 2023NeuBTF: Neural fields for BTF encoding and transfer3 Jul 2023
- 2023Materialistic: Selecting Similar Materials in Images22 May 2023
- 2023PhotoMat: A Material Generator Learned from Single Flash Photos20 May 2023
- 2022Learning to Learn and Sample BRDFs7 Oct 2022
- 2022TileGen: Tileable, Controllable Material Generation and Capture12 Jun 2022
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections31 May 2022
- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps13 Jan 2022
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyond7 Dec 2021
- 2021Neural Photometry-guided Visual Attribute Transfer5 Dec 2021
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition27 Oct 2021
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Image23 Jul 2021
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisition6 May 2021
- 2021Generative Modelling of BRDF Textures from Flash Images23 Feb 2021
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generationcited by 93
- 2023ControlMat: A Controlled Generative Approach to Material Capturecited by 50
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generationcited by 7
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assetscited by 6
- 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformercited by 0
- 2026DealMaTe: Multi-Dimensional Material Transfer via Diffusion Transformer15 May 2026
- 2025SViM3D: Stable Video Material Diffusion for Single Image 3D Generation9 Oct 2025
- 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets22 Apr 2024
- 2024DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation19 Feb 2024
- 2023ControlMat: A Controlled Generative Approach to Material Capture4 Sep 2023
- 2021Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decompositioncited by 204
- 2022SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collectionscited by 89
- 2021Deep Polarization Imaging for 3D shape and SVBRDF Acquisitioncited by 56
- 2024MatSynth: A Modern PBR Materials Datasetcited by 42
- 2021A Survey on Intrinsic Images: Delving Deep Into Lambert and Beyondcited by 37
- 2021Generative Modelling of BRDF Textures from Flash Imagescited by 35
- 2023Material Palette: Extraction of Materials from a Single Imagecited by 28
- 2022TileGen: Tileable, Controllable Material Generation and Capturecited by 27
- 2023Materialistic: Selecting Similar Materials in Imagescited by 26
- 2021SurfaceNet: Adversarial SVBRDF Estimation from a Single Imagecited by 25
- 2022SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Mapscited by 19
- 2023PhotoMat: A Material Generator Learned from Single Flash Photoscited by 18
12 most cited of 22 All 22 (JSON)
- 2026HeatMat: Simulation of City Material Impact on Urban Heat Island Effect30 Jan 2026
- 2025SpecGen: Neural Spectral BRDF Generation via Spectral-Spatial Tri-plane Aggregation24 Aug 2025
- 2024MaterialPicker: Multi-Modal DiT-Based Material Generation4 Dec 2024
- 2024Uncertainty for SVBRDF Acquisition using Frequency Analysis25 Jun 2024
- 2024MatAtlas: Text-driven Consistent Geometry Texturing and Material Assignment3 Apr 2024
- 2024SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild18 Jan 2024
- 2024Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting17 Jan 2024
- 2024MatSynth: A Modern PBR Materials Dataset11 Jan 2024
- 2023Material Palette: Extraction of Materials from a Single Image28 Nov 2023
- 2023NeuBTF: Neural fields for BTF encoding and transfer3 Jul 2023
- 2023Materialistic: Selecting Similar Materials in Images22 May 2023
- 2023PhotoMat: A Material Generator Learned from Single Flash Photos20 May 2023
12 newest of 22 All 22 (JSON)