Geometry-Aware Multi-Task Learning for Binaural Audio Generation from Video
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Abstract (arXiv)
Binaural audio provides human listeners with an immersive spatial sound experience, but most existing videos lack binaural audio recordings. We propose an audio spatialization method that draws on visual information in videos to convert their monaural (single-channel) audio to binaural audio. Whereas existing approaches leverage visual features extracted directly from video frames, our approach explicitly disentangles the geometric cues present in the visual stream to guide the learning process. In particular, we develop a multi-task framework that learns geometry-aware features for binaural audio generation by accounting for the underlying room impulse response, the visual stream's coherence with the sound source(s) positions, and the consistency in geometry of the sounding objects over time. Furthermore, we introduce a new large video dataset with realistic binaural audio simulated for real-world scanned environments. On two datasets, we demonstrate the efficacy of our method, which achieves state-of-the-art results.
Key facts. Cited by 22 papers in the map (data through 14 Oct 2026). Builds on 52 of its 73 references that are in the map. First posted on arXiv 21 Nov 2021.
Builds on
52 of 73 references.
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50 most cited of 52 All 52 (JSON)
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Citing papers per year: 2022: 2; 2023: 8; 2024: 3; 2025: 6; 2026: 3.
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- 2022See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulationcited by 68
- 2023Conditional Generation of Audio from Video via Foley Analogiescited by 52
- 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D Worldcited by 39
- 2024Both Ears Wide Open: Towards Language-Driven Spatial Audio Generationcited by 25
- 2023Measuring Acoustics with Collaborative Multiple Agentscited by 22
- 2022Sound Localization by Self-Supervised Time Delay Estimationcited by 18
- 2023Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotationcited by 18
- 2025OmniAudio: Generating Spatial Audio from 360-Degree Videocited by 17
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Soundcited by 10
- 2023Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hearcited by 9
- 2023RealImpact: A Dataset of Impact Sound Fields for Real Objectscited by 9
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- 2026FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips7 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2025ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation2 Dec 2025
- 2025Learning to Highlight Audio by Watching Movies17 May 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025OmniAudio: Generating Spatial Audio from 360-Degree Video21 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation6 Jan 2025
- 2024Both Ears Wide Open: Towards Language-Driven Spatial Audio Generation14 Oct 2024
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound6 Jun 2024
- 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World16 Jan 2024
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- 2023Measuring Acoustics with Collaborative Multiple Agents9 Oct 2023
- 2023RealImpact: A Dataset of Impact Sound Fields for Real Objects16 Jun 2023
- 2023Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear1 Jun 2023
- 2023Conditional Generation of Audio from Video via Foley Analogies17 Apr 2023
- 2023Looking Similar, Sounding Different: Leveraging Counterfactual Cross-Modal Pairs for Audiovisual Representation Learning12 Apr 2023
- 2023Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation20 Mar 2023
- 2022See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation7 Dec 2022
- 2022Sound Localization by Self-Supervised Time Delay Estimation26 Apr 2022
- 2022See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulationcited by 68
- 2023Conditional Generation of Audio from Video via Foley Analogiescited by 52
- 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D Worldcited by 39
- 2023Measuring Acoustics with Collaborative Multiple Agentscited by 22
- 2022Sound Localization by Self-Supervised Time Delay Estimationcited by 18
- 2023Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotationcited by 18
- 2025OmniAudio: Generating Spatial Audio from 360-Degree Videocited by 17
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Soundcited by 10
- 2023Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hearcited by 9
- 2023RealImpact: A Dataset of Impact Sound Fields for Real Objectscited by 9
- 2023LAVSS: Location-Guided Audio-Visual Spatial Audio Separationcited by 8
- 2025Hearing Anywhere in Any Environmentcited by 8
12 most cited of 20 All 20 (JSON)
- 2026FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips7 Apr 2026
- 2026SonoWorld: From One Image to a 3D Audio-Visual Scene30 Mar 2026
- 2025ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation2 Dec 2025
- 2025Learning to Highlight Audio by Watching Movies17 May 2025
- 2025Differentiable Room Acoustic Rendering with Multi-View Vision Priors30 Apr 2025
- 2025OmniAudio: Generating Spatial Audio from 360-Degree Video21 Apr 2025
- 2025Hearing Anywhere in Any Environment14 Apr 2025
- 2025CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation6 Jan 2025
- 2024SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound6 Jun 2024
- 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World16 Jan 2024
- 2023Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio1 Nov 2023
- 2023LAVSS: Location-Guided Audio-Visual Spatial Audio Separation31 Oct 2023
12 newest of 20 All 20 (JSON)