From Objects to Anywhere: A Holistic Benchmark for Multi-level Visual Grounding in 3D Scenes
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Abstract (arXiv)
3D visual grounding has made notable progress in localizing objects within complex 3D scenes. However, grounding referring expressions beyond objects in 3D scenes remains unexplored. In this paper, we introduce Anywhere3D-Bench, a holistic 3D visual grounding benchmark consisting of 2,886 referring expression-3D bounding box pairs spanning four different grounding levels: human-activity areas, unoccupied space beyond objects, individual objects in the scene, and fine-grained object parts. We assess a range of state-of-the-art 3D visual grounding methods alongside large language models (LLMs) and multimodal LLMs (MLLMs) on Anywhere3D-Bench. Experimental results reveal that space-level and part-level visual grounding pose the greatest challenges: space-level tasks require a more comprehensive spatial reasoning ability, for example, modeling distances and spatial relations within 3D space, while part-level tasks demand fine-grained perception of object composition. Even the best-performing models, Google Gemini-2.5-Pro and OpenAI o3, achieve just around 30% accuracy on space-level tasks and around 40% on part-level tasks, significantly lower than its performance on area-level and object-level tasks. These findings underscore a critical gap in current models' capacity to understand and reason about 3D scenes beyond object-level semantics.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 48 of its 75 references that are in the map. First posted on arXiv 5 Jun 2025.
Builds on
48 of 75 references.
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36 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generationcited by 6
- 2026Pix2Fact: When Vision Is Not Enough -- Benchmarking Fine-Grained VQA with Web Verification on High-Resolution Real-World Scenescited by 3
- 2026SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessitycited by 1
- 2026Hard Vision, Easy Vision: What GPT-6 Astra Reveals Across Computer Visioncited by 1
- 2026Hard Vision, Easy Vision: What GPT-6 Astra Reveals Across Computer Vision28 Sep 2026
- 2026SSMNBench: Diagnosing Image-based Cross-View Human-Object Understanding via Single-View Sufficiency and Multi-View Necessity24 Jun 2026
- 2026LMMs Meet Object-Centric Vision: Understanding, Segmentation, Editing and Generation13 Apr 2026
- 2026Pix2Fact: When Vision Is Not Enough -- Benchmarking Fine-Grained VQA with Web Verification on High-Resolution Real-World Scenes31 Jan 2026
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- 2026UniGround: Universal 3D Visual Grounding via Training-Free Scene Parsing
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- 2025OpenGround: Planning-based Online Perception for Open-World 3D Visual Grounding
- 20253EED: Ground Everything Everywhere in 3D
- 2026Toward Comprehensive 3D Grounding: Orientation Grounding through Vision-Language Models
- 2026Scaling Diverse Language Generation for 3D Visual Grounding
- 2024SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding
- 2025Zero-Shot 3D Visual Grounding from Vision-Language Models