Visual Acoustic Fields
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Abstract (arXiv)
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges hitting sounds and visual signals within a 3D space using 3D Gaussian Splatting (3DGS). Our approach features two key modules: sound generation and sound localization. The sound generation module leverages a conditional diffusion model, which takes multiscale features rendered from a feature-augmented 3DGS to generate realistic hitting sounds. Meanwhile, the sound localization module enables querying the 3D scene, represented by the feature-augmented 3DGS, to localize hitting positions based on the sound sources. To support this framework, we introduce a novel pipeline for collecting scene-level visual-sound sample pairs, achieving alignment between captured images, impact locations, and corresponding sounds. To the best of our knowledge, this is the first dataset to connect visual and acoustic signals in a 3D context. Extensive experiments on our dataset demonstrate the effectiveness of Visual Acoustic Fields in generating plausible impact sounds and accurately localizing impact sources. Our project page is at https://yuelei0428.github.io/projects/Visual-Acoustic-Fields/.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 32 of its 44 references that are in the map. First posted on arXiv 31 Mar 2025.
Builds on
32 of 44 references.
References · 32
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2021AI Choreographer: Music Conditioned 3D Dance Generation with AIST++cited by 479
- 2023AudioLDM 2: Learning Holistic Audio Generation with Self-supervised Pretrainingcited by 343
- 2023Scaling Open-Vocabulary Object Detectioncited by 335
- 2018Deep Audio-Visual Speech Recognitioncited by 318
- 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 302
- 2017Objects that Soundcited by 254
- 2018Fr'echet Audio Distance: A Metric for Evaluating Music Enhancement Algorithmscited by 221
- 2022Audio-Visual Segmentationcited by 148
- 2019The Sound of Motionscited by 145
- 2023Diff-Foley: Synchronized Video-to-Audio Synthesis with Latent Diffusion Modelscited by 133
20 more
- 2015Visually Indicated Soundscited by 128
- 2024Seeing and Hearing: Open-domain Visual-Audio Generation with Diffusion Latent Alignerscited by 111
- 2024FoleyCrafter: Bring Silent Videos to Life with Lifelike and Synchronized Soundscited by 109
- 2017Visual to Sound: Generating Natural Sound for Videos in the Wildcited by 98
- 2022I Hear Your True Colors: Image Guided Audio Generationcited by 92
- 2020Foley Music: Learning to Generate Music from Videoscited by 82
- 2022ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfercited by 73
- 2021ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representationscited by 67
- 2019Connecting Touch and Vision via Cross-Modal Predictioncited by 66
- 2017The Feeling of Success: Does Touch Sensing Help Predict Grasp Outcomes?cited by 65
- 2023V2A-Mapper: A Lightweight Solution for Vision-to-Audio Generation by Connecting Foundation Modelscited by 65
- 2015Learning visual groups from co-occurrences in space and timecited by 42
- 2023The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objectscited by 40
- 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D Worldcited by 38
- 2022Quantized GAN for Complex Music Generation from Dance Videoscited by 37
- 2022Self-Supervised Visuo-Tactile Pretraining to Locate and Follow Garment Featurescited by 37
- 2023Audio Visual Language Maps for Robot Navigationcited by 30
- 2023Discovering Sounding Objects by Audio Queries for Audio Visual Segmentationcited by 27
- 2023Physics-Driven Diffusion Models for Impact Sound Synthesis from Videoscited by 21
- 2024Action2Sound: Ambient-Aware Generation of Action Sounds from Egocentric Videoscited by 21
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Citing papers per year: 2026: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2026FillGauss: Fine-Grained Filling-Aware Impact Sound Generation for 3D Gaussian Splatting ↗
- 2026Audible World Models: Spatially Aware Sound Generation for 3D Worlds
- 2025Object-aware Sound Source Localization via Audio-Visual Scene Understanding
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
- 2026DynFOA: Generating First-Order Ambisonics with Conditional Diffusion for Dynamic and Acoustically Complex 360-Degree Videos
- 2022Finding Fallen Objects Via Asynchronous Audio-Visual Integration
- 2025AudioScene: Integrating Object-Event Audio into 3D Scenes
- 2026Acoustic Field Video for Multimodal Scene Understanding