mlsanityData to 7 Oct 2026

Bi-LSTM based Multi-Agent DRL with Computation-aware Pruning for Agent Twins Migration in Vehicular Embodied AI Networks

arXiv 2505.06378 ↗First posted 9 May 2025cs.GT cs.AIcited by 0

On the map: LLM agents and tool use → Multimodal and embodied agents

Abstract (arXiv)

With the advancement of large language models and embodied Artificial Intelligence (AI) in the intelligent transportation scenarios, the combination of them in intelligent transportation spawns the Vehicular Embodied AI Network (VEANs). In VEANs, Autonomous Vehicles (AVs) are typical agents whose local advanced AI applications are defined as vehicular embodied AI agents, enabling capabilities such as environment perception and multi-agent collaboration. Due to computation latency and resource constraints, the local AI applications and services running on vehicular embodied AI agents need to be migrated, and subsequently referred to as vehicular embodied AI agent twins, which drive the advancement of vehicular embodied AI networks to offload intensive tasks to Roadside Units (RSUs), mitigating latency problems while maintaining service quality. Recognizing workload imbalance among RSUs in traditional approaches, we model AV-RSU interactions as a Stackelberg game to optimize bandwidth resource allocation for efficient migration. A Tiny Multi-Agent Bidirectional LSTM Proximal Policy Optimization (TMABLPPO) algorithm is designed to approximate the Stackelberg equilibrium through decentralized coordination. Furthermore, a personalized neural network pruning algorithm based on Path eXclusion (PX) dynamically adapts to heterogeneous AV computation capabilities by identifying task-critical parameters in trained models, reducing model complexity with less performance degradation. Experimental validation confirms the algorithm's effectiveness in balancing system load and minimizing delays, demonstrating significant improvements in vehicular embodied AI agent deployment.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 23 of its 58 references that are in the map. First posted on arXiv 9 May 2025.

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23 of 58 references.

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  1. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Models8 Dec

Other references · 22

  1. 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,218
  2. 2021The Surprising Effectiveness of PPO in Cooperative, Multi-Agent Gamescited by 903
  3. 2015Bidirectional LSTM-CRF Models for Sequence Taggingcited by 544
  4. 2024Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AIcited by 175
  5. 2022A Comprehensive Survey of Few-shot Learning: Evolution, Applications, Challenges, and Opportunitiescited by 162
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  9. 2024MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D Worldcited by 38
  10. 2020PoPS: Policy Pruning and Shrinking for Deep Reinforcement Learningcited by 30
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  12. 2023Multi-Agent Deep Reinforcement Learning for Dynamic Avatar Migration in AIoT-enabled Vehicular Metaverses with Trajectory Predictioncited by 10
10 more
  1. 2024Finding Lottery Tickets in Vision Models via Data-driven Spectral Foresight Pruningcited by 10
  2. 2023Blockchain-assisted Twin Migration for Vehicular Metaverses: A Game Theory Approachcited by 8
  3. 2024ContextVLM: Zero-Shot and Few-Shot Context Understanding for Autonomous Driving using Vision Language Modelscited by 8
  4. 2024NTK-Guided Few-Shot Class Incremental Learningcited by 7
  5. 2022Joint User Association and Resource Pricing for Metaverse: Distributed and Centralized Approachescited by 4
  6. 2023Learning-based Incentive Mechanism for Task Freshness-aware Vehicular Twin Migrationcited by 4
  7. 2023When Metaverses Meet Vehicle Road Cooperation: Multi-Agent DRL-Based Stackelberg Game for Vehicular Twins Migrationcited by 4
  8. 2024Tiny Multi-Agent DRL for Twins Migration in UAV Metaverses: A Multi-Leader Multi-Follower Stackelberg Game Approachcited by 4
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