Multi-View Reconstruction using Signed Ray Distance Functions (SRDF)
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Abstract (arXiv)
In this paper, we investigate a new optimization framework for multi-view 3D shape reconstructions. Recent differentiable rendering approaches have provided breakthrough performances with implicit shape representations though they can still lack precision in the estimated geometries. On the other hand multi-view stereo methods can yield pixel wise geometric accuracy with local depth predictions along viewing rays. Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays. The approach retains pixel-accuracy while benefiting from volumetric integration in the optimization. To this aim, depths are optimized by evaluating, at each 3D location within the volumetric discretization, the agreement between the depth prediction consistency and the photometric consistency for the corresponding pixels. The optimization is agnostic to the associated photo-consistency term which can vary from a median-based baseline to more elaborate criteria learned functions. Our experiments demonstrate the benefit of the volumetric integration with depth predictions. They also show that our approach outperforms existing approaches over standard 3D benchmarks with better geometry estimations.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 51 of its 85 references that are in the map. First posted on arXiv 31 Aug 2022.
Builds on
51 of 85 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2022: 1; 2023: 2; 2024: 4; 2025: 2.
9 papers.
- 2022VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstructioncited by 61
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibilitycited by 11
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstructioncited by 4
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse Viewcited by 3
- 2023Neural directional distance field object representation for uni-directional path-traced renderingcited by 2
- 2024COSMU: Complete 3D human shape from monocular unconstrained imagescited by 1
- 2025Quality assessment of 3D human animation: Subjective and objective evaluationcited by 1
- 2024NF3DM: Combining Neural Fields and Deformation Models for 3D Non-Rigid Motion Reconstructioncited by 0
- 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residualscited by 0
- 2025Quality assessment of 3D human animation: Subjective and objective evaluation29 May 2025
- 2025Learning Scene-Level Signed Directional Distance Function with Ellipsoidal Priors and Neural Residuals25 Mar 2025
- 2024NF3DM: Combining Neural Fields and Deformation Models for 3D Non-Rigid Motion Reconstruction11 Dec 2024
- 2024EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View16 Oct 2024
- 2024Ray-Distance Volume Rendering for Neural Scene Reconstruction28 Aug 2024
- 2024COSMU: Complete 3D human shape from monocular unconstrained images15 Jul 2024
- 2023The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility28 Nov 2023
- 2023Neural directional distance field object representation for uni-directional path-traced rendering28 Jun 2023
- 2022VolRecon: Volume Rendering of Signed Ray Distance Functions for Generalizable Multi-View Reconstruction15 Dec 2022