A Lightweight Approach for On-the-Fly Reflectance Estimation
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Abstract (arXiv)
Estimating surface reflectance (BRDF) is one key component for complete 3D scene capture, with wide applications in virtual reality, augmented reality, and human computer interaction. Prior work is either limited to controlled environments (eg gonioreflectometers, light stages, or multi-camera domes), or requires the joint optimization of shape, illumination, and reflectance, which is often computationally too expensive (eg hours of running time) for real-time applications. Moreover, most prior work requires HDR images as input which further complicates the capture process. In this paper, we propose a lightweight approach for surface reflectance estimation directly from 8-bit RGB images in real-time, which can be easily plugged into any 3D scanning-and-fusion system with a commodity RGBD sensor. Our method is learning-based, with an inference time of less than 90ms per scene and a model size of less than 340K bytes. We propose two novel network architectures, HemiCNN and Grouplet, to deal with the unstructured input data from multiple viewpoints under unknown illumination. We further design a loss function to resolve the color-constancy and scale ambiguity. In addition, we have created a large synthetic dataset, SynBRDF, which comprises a total of 500K RGBD images rendered with a physically-based ray tracer under a variety of natural illumination, covering 5000 materials and 5000 shapes. SynBRDF is the first large-scale benchmark dataset for reflectance estimation. Experiments on both synthetic data and real data show that the proposed method effectively recovers surface reflectance, and outperforms prior work for reflectance estimation in uncontrolled environments.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). First posted on arXiv 19 May 2017.
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Citing papers per year: 2021: 3; 2022: 0; 2023: 3.
6 papers.
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understandingcited by 360
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Renderingcited by 71
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fieldscited by 16
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materialscited by 3
- 2023Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Methodcited by 1
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illuminationcited by 0
- 2023NeRRF: 3D Reconstruction and View Synthesis for Transparent and Specular Objects with Neural Refractive-Reflective Fields22 Sep 2023
- 2023Efficient Multi-View Inverse Rendering Using a Hybrid Differentiable Rendering Method19 Aug 2023
- 2023Towards Scalable Multi-View Reconstruction of Geometry and Materials6 Jun 2023
- 2021ABO: Dataset and Benchmarks for Real-World 3D Object Understanding12 Oct 2021
- 2021Predicting Surface Reflectance Properties of Outdoor Scenes Under Unknown Natural Illumination14 May 2021
- 2021Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering28 Mar 2021