CoSAG: Compact Semantic Anchor Gaussians via Training-Free Rate-Distortion Coding
Not on the map. Why?
Abstract (arXiv)
Open-vocabulary 3D scene understanding is commonly achieved by embedding 2D vision-language features such as CLIP into a 3D Gaussian Splatting scene, turning it into a text-queryable semantic field. However, attaching a high-dimensional feature to each of millions of Gaussians inflates a single scene to gigabytes, which makes storage and deployment the real bottleneck of these fields. Existing compact methods each learn and ship a per-scene codec, an autoencoder, a quantized codebook, or a distilled feature field, entangling field construction with field storage and never compressing the per-Gaussian assignment that holds the bulk of the cost. We argue that construction and storage should be decoupled, and that storage is a rate-distortion problem over the per-Gaussian binding to a small anchor table, a structure no prior open-vocabulary method compresses. We present CoSAG, which constructs the field without any per-scene training through a closed-form transmittance-weighted lift, spatially grounded semantic anchors, and multi-view denoising, and stores it with a spatially predictive entropy coder that ships no decoder. Because the anchors are spatially grounded, the binding is predictable and therefore highly compressible. The transmittance-weighted lift and multi-view denoising yield a clean, view-consistent assignment, so the entropy coder spends almost no rate on correcting noise and instead codes only the residual against its spatial prediction. CoSAG reaches sub-megabyte storage while matching or exceeding the state of the art across the 2D-rendered, 3D-selection, and dense-LSeg protocols, reducing field size by 37 to 76x relative to LangSplatV2 at higher accuracy.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 21 of its 25 references that are in the map. First posted on arXiv 11 Jul 2026.
Builds on
21 of 25 references.
References · 21
- 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
- 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,436
- 2019The Replica Dataset: A Digital Replica of Indoor Spacescited by 885
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 684
- 2022OpenScene: 3D Scene Understanding with Open Vocabulariescited by 556
- 2023Gaussian Grouping: Segment and Edit Anything in 3D Scenescited by 387
- 2023ConceptFusion: Open-set Multimodal 3D Mappingcited by 302
- 2023Language Embedded 3D Gaussians for Open-Vocabulary Scene Understandingcited by 205
- 2024HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compressioncited by 202
- 2024OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understandingcited by 141
- 2023Weakly Supervised 3D Open-vocabulary Segmentationcited by 133
9 more
- 2024ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Modelcited by 98
- 2025Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registrationcited by 50
- 2025LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPScited by 40
- 2024LUDVIG: Learning-Free Uplifting of 2D Visual Features to Gaussian Splatting Scenescited by 36
- 2024InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perceptioncited by 35
- 2025GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generationcited by 23
- 2024GAGS: Granularity-Aware Feature Distillation for Language Gaussian Splattingcited by 18
- 2025CF3: Compact and Fast 3D Feature Fieldscited by 11
- 2026LightSplat: Fast and Memory-Efficient Open-Vocabulary 3D Scene Understanding in Five Secondscited by 5
Built on by
Citing papers per year: 2026: 1.
1 paper.