mlsanityData to 7 Oct 2026

NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction

arXiv 2402.05532 ↗First posted 8 Feb 2024cs.CVcited by 1

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Abstract (arXiv)

Modeling hand-object interactions is a fundamentally challenging task in 3D computer vision. Despite remarkable progress that has been achieved in this field, existing methods still fail to synthesize the hand-object interaction photo-realistically, suffering from degraded rendering quality caused by the heavy mutual occlusions between the hand and the object, and inaccurate hand-object pose estimation. To tackle these challenges, we present a novel free-viewpoint rendering framework, Neural Contact Radiance Field (NCRF), to reconstruct hand-object interactions from a sparse set of videos. In particular, the proposed NCRF framework consists of two key components: (a) A contact optimization field that predicts an accurate contact field from 3D query points for achieving desirable contact between the hand and the object. (b) A hand-object neural radiance field to learn an implicit hand-object representation in a static canonical space, in concert with the specifically designed hand-object motion field to produce observation-to-canonical correspondences. We jointly learn these key components where they mutually help and regularize each other with visual and geometric constraints, producing a high-quality hand-object reconstruction that achieves photo-realistic novel view synthesis. Extensive experiments on HO3D and DexYCB datasets show that our approach outperforms the current state-of-the-art in terms of both rendering quality and pose estimation accuracy.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 38 of its 51 references that are in the map. First posted on arXiv 8 Feb 2024.

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38 of 51 references.

References · 38

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26 more
  1. 2021HeadNeRF: A Real-time NeRF-based Parametric Head Modelcited by 228
  2. 2021DexMV: Imitation Learning for Dexterous Manipulation from Human Videoscited by 194
  3. 2020ContactPose: A Dataset of Grasps with Object Contact and Hand Posecited by 180
  4. 2021Hand-Object Contact Consistency Reasoning for Human Grasps Generationcited by 160
  5. 2020Reconstructing Hand-Object Interactions in the Wildcited by 143
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  26. 2022UV-Based 3D Hand-Object Reconstruction with Grasp Optimizationcited by 8

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