mlsanityData to 7 Oct 2026

TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification

arXiv 2209.00853 ↗First posted 2 Sep 2022cs.LG cs.AIcited by 13

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Abstract (arXiv)

Object Rearrangement is to move objects from an initial state to a goal state. Here, we focus on a more practical setting in object rearrangement, i.e., rearranging objects from shuffled layouts to a normative target distribution without explicit goal specification. However, it remains challenging for AI agents, as it is hard to describe the target distribution (goal specification) for reward engineering or collect expert trajectories as demonstrations. Hence, it is infeasible to directly employ reinforcement learning or imitation learning algorithms to address the task. This paper aims to search for a policy only with a set of examples from a target distribution instead of a handcrafted reward function. We employ the score-matching objective to train a Target Gradient Field (TarGF), indicating a direction on each object to increase the likelihood of the target distribution. For object rearrangement, the TarGF can be used in two ways: 1) For model-based planning, we can cast the target gradient into a reference control and output actions with a distributed path planner; 2) For model-free reinforcement learning, the TarGF is not only used for estimating the likelihood-change as a reward but also provides suggested actions in residual policy learning. Experimental results in ball and room rearrangement demonstrate that our method significantly outperforms the state-of-the-art methods in the quality of the terminal state, the efficiency of the control process, and scalability.

Key facts. Cited by 13 papers in the map (data through 7 Oct 2026). Builds on 32 of its 64 references that are in the map. First posted on arXiv 2 Sep 2022.

Builds on

32 of 64 references.

References · 32

  1. 2020Score-Based Generative Modeling through Stochastic Differential Equationscited by 8,964
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  3. 2019Generative Modeling by Estimating Gradients of the Data Distributioncited by 4,067
  4. 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
  5. 2016Generative Adversarial Imitation Learningcited by 1,576
  6. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,168
  7. 2020Improved Techniques for Training Score-Based Generative Modelscited by 1,036
  8. 2020Deep Reinforcement Learning for Autonomous Driving: A Surveycited by 698
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  10. 2016Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learningcited by 351
  11. 2019Contrastive Learning of Structured World Modelscited by 206
  12. 2018Discriminator-Actor-Critic: Addressing Sample Inefficiency and Reward Bias in Adversarial Imitation Learningcited by 203
20 more
  1. 2021Learning Gradient Fields for Molecular Conformation Generationcited by 162
  2. 2020Rearrangement: A Challenge for Embodied AIcited by 153
  3. 2020iGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic Scenescited by 151
  4. 2018Residual Policy Learningcited by 146
  5. 2021Visual Room Rearrangementcited by 101
  6. 2021Score-Based Point Cloud Denoisingcited by 83
  7. 2018Human-centric Indoor Scene Synthesis Using Stochastic Grammarcited by 73
  8. 2020Improving Generative Imagination in Object-Centric World Modelscited by 70
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  11. 2022Housekeep: Tidying Virtual Households using Commonsense Reasoningcited by 57
  12. 2020Energy-Based Imitation Learningcited by 39
  13. 2021Replacing Rewards with Examples: Example-Based Policy Search via Recursive Classificationcited by 38
  14. 2018End-to-end Active Object Tracking and Its Real-world Deployment via Reinforcement Learningcited by 35
  15. 2021Towards Distraction-Robust Active Visual Trackingcited by 30
  16. 2022TIDEE: Tidying Up Novel Rooms using Visuo-Semantic Commonsense Priorscited by 30
  17. 2021My House, My Rules: Learning Tidying Preferences with Graph Neural Networkscited by 27
  18. 2020Learning Multi-Agent Coordination for Enhancing Target Coverage in Directional Sensor Networkscited by 19
  19. 2018CRAVES: Controlling Robotic Arm with a Vision-based Economic Systemcited by 18
  20. 2021Tracking Without Re-recognition in Humans and Machinescited by 12

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Citing papers per year: 2023: 5; 2024: 5; 2025: 3.

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  1. 2023Backward Learning for Goal-Conditioned Policies
  2. 2022Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning
  3. 2022Transporters with Visual Foresight for Solving Unseen Rearrangement Tasks
  4. 2019Learning from Trajectories via Subgoal Discovery
  5. 2019Learning to Reach Goals via Iterated Supervised Learning
  6. 2021Beyond Pick-and-Place: Tackling Robotic Stacking of Diverse Shapes
  7. 2024DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation Learning
  8. 2025Learn from the Past: Language-conditioned Object Rearrangement with Large Language Models