Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
On the map: World models → Latent dynamics models and model-based RL
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Abstract (arXiv)
Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate graph state values and figure out the best graph actions. VMG is trained from and built on the offline RL dataset. Together with an action translator that converts the abstract graph actions in VMG to real actions in the original environment, VMG controls agents to maximize episode returns. Our experiments on the D4RL benchmark show that VMG can outperform state-of-the-art offline RL methods in several goal-oriented tasks, especially when environments have sparse rewards and long temporal horizons. Code is available at https://github.com/TsuTikgiau/ValueMemoryGraph
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 46 of its 64 references that are in the map. First posted on arXiv 9 Jun 2022.
Builds on
46 of 64 references.
Closest ancestors · 8
Same direction, newest first
- 2021Procedural Generalization by Planning with Self-Supervised World Models2 Nov
- 2021Mastering Atari Games with Limited Data30 Oct
- 2020Mastering Atari with Discrete World Models5 Oct
- 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
- 2019When to Trust Your Model: Model-Based Policy Optimization19 Jun
- 2018Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees10 Jul
- 2018World Models27 Mar
- 2018Model-Ensemble Trust-Region Policy Optimization28 Feb
Other references · 38
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- 2017Billion-scale similarity search with GPUscited by 2,497
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
- 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
- 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
26 more
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- 2019Behavior Regularized Offline Reinforcement Learningcited by 662
- 2020MOPO: Model-based Offline Policy Optimizationcited by 636
- 2020MOReL : Model-Based Offline Reinforcement Learningcited by 590
- 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
- 2020Learning Invariant Representations for Reinforcement Learning without Reconstructioncited by 436
- 2021COMBO: Conservative Offline Model-Based Policy Optimizationcited by 370
- 2020Critic Regularized Regressioncited by 275
- 2021Offline Reinforcement Learning with Fisher Divergence Critic Regularizationcited by 238
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- 2021RvS: What is Essential for Offline RL via Supervised Learning?cited by 185
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- 2020Sparse Graphical Memory for Robust Planningcited by 31
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- 2020DeepAveragers: Offline Reinforcement Learning by Solving Derived Non-Parametric MDPscited by 16
- 2022BATS: Best Action Trajectory Stitchingcited by 10
- 2022Graph Backup: Data Efficient Backup Exploiting Markovian Transitionscited by 1
Built on by
Citing papers per year: 2024: 4; 2025: 5; 2026: 3.
12 papers.
- 2025Memory, Benchmark & Robots: A Benchmark for Solving Complex Tasks with Reinforcement Learningcited by 36
- 2025Graph World Modelcited by 16
- 2024Offline Imitation Learning Through Graph Search and Retrievalcited by 14
- 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learningcited by 8
- 2026Graph World Models: Concepts, Taxonomy, and Future Directionscited by 6
- 2024Unraveling the Complexity of Memory in RL Agents: an Approach for Classification and Evaluationcited by 5
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planningcited by 5
- 2024Goal-Conditioned Reinforcement Learning from Sub-Optimal Data on Metric Spacescited by 3
- 2024Offline Reinforcement Learning with Behavioral Supervisor Tuningcited by 3
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representationscited by 3
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphscited by 0
- 2026Dynamic Graph World Modelling: Learning Future Dynamics from Temporal Contextcited by 0
- 2026Dynamic Graph World Modelling: Learning Future Dynamics from Temporal Context14 Oct 2026
- 2026From Connectivity to Rewards: Dense Reward Learning with Directed State Graphs9 Sep 2026
- 2026Graph World Models: Concepts, Taxonomy, and Future Directions30 Apr 2026
- 2025Incorporating Spatial Information into Goal-Conditioned Hierarchical Reinforcement Learning via Graph Representations14 Nov 2025
- 2025Test-Time Graph Search for Goal-Conditioned Reinforcement Learning8 Oct 2025
- 2025Graph World Model14 Jul 2025
- 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning23 Jun 2025
- 2025Memory, Benchmark & Robots: A Benchmark for Solving Complex Tasks with Reinforcement Learning14 Feb 2025
- 2024Unraveling the Complexity of Memory in RL Agents: an Approach for Classification and Evaluation9 Dec 2024
- 2024Offline Imitation Learning Through Graph Search and Retrieval22 Jul 2024
- 2024Offline Reinforcement Learning with Behavioral Supervisor Tuning25 Apr 2024
- 2024Goal-Conditioned Reinforcement Learning from Sub-Optimal Data on Metric Spaces16 Feb 2024
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- 2026GraphOPD: Graph-Augmented On-Policy Distillation for LLM Agents
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