mlsanityData to 14 Oct 2026

Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning

arXiv 2206.04384 ↗First posted 9 Jun 2022cs.LG cs.AIcited by 12

On the map: World models → Latent dynamics models and model-based RL

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Abstract (arXiv)

Reinforcement Learning (RL) methods are typically applied directly in environments to learn policies. In some complex environments with continuous state-action spaces, sparse rewards, and/or long temporal horizons, learning a good policy in the original environments can be difficult. Focusing on the offline RL setting, we aim to build a simple and discrete world model that abstracts the original environment. RL methods are applied to our world model instead of the environment data for simplified policy learning. Our world model, dubbed Value Memory Graph (VMG), is designed as a directed-graph-based Markov decision process (MDP) of which vertices and directed edges represent graph states and graph actions, separately. As state-action spaces of VMG are finite and relatively small compared to the original environment, we can directly apply the value iteration algorithm on VMG to estimate graph state values and figure out the best graph actions. VMG is trained from and built on the offline RL dataset. Together with an action translator that converts the abstract graph actions in VMG to real actions in the original environment, VMG controls agents to maximize episode returns. Our experiments on the D4RL benchmark show that VMG can outperform state-of-the-art offline RL methods in several goal-oriented tasks, especially when environments have sparse rewards and long temporal horizons. Code is available at https://github.com/TsuTikgiau/ValueMemoryGraph

Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 46 of its 64 references that are in the map. First posted on arXiv 9 Jun 2022.

Builds on

46 of 64 references.

Closest ancestors · 8

Same direction, newest first

  1. 2021Procedural Generalization by Planning with Self-Supervised World Models2 Nov
  2. 2021Mastering Atari Games with Limited Data30 Oct
  3. 2020Mastering Atari with Discrete World Models5 Oct
  4. 2019Dream to Control: Learning Behaviors by Latent Imagination3 Dec
  5. 2019When to Trust Your Model: Model-Based Policy Optimization19 Jun
  6. 2018Algorithmic Framework for Model-based Deep Reinforcement Learning with Theoretical Guarantees10 Jul
  7. 2018World Models27 Mar
  8. 2018Model-Ensemble Trust-Region Policy Optimization28 Feb

Other references · 38

  1. 2014Adam: A Method for Stochastic Optimizationcited by 37,240
  2. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,744
  3. 2020A Simple Framework for Contrastive Learning of Visual Representationscited by 12,049
  4. 2018Representation Learning with Contrastive Predictive Codingcited by 7,777
  5. 2018UMAP: Uniform Manifold Approximation and Projection for Dimension Reductioncited by 2,898
  6. 2017Billion-scale similarity search with GPUscited by 2,497
  7. 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problemscited by 1,920
  8. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
  9. 2021Decision Transformer: Reinforcement Learning via Sequence Modelingcited by 1,546
  10. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,427
  11. 2019Mastering Atari, Go, Chess and Shogi by Planning with a Learned Modelcited by 1,353
  12. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,293
26 more
  1. 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
  2. 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 840
  3. 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 782
  4. 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 671
  5. 2019Behavior Regularized Offline Reinforcement Learningcited by 662
  6. 2020MOPO: Model-based Offline Policy Optimizationcited by 636
  7. 2020MOReL : Model-Based Offline Reinforcement Learningcited by 590
  8. 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
  9. 2020Learning Invariant Representations for Reinforcement Learning without Reconstructioncited by 436
  10. 2021COMBO: Conservative Offline Model-Based Policy Optimizationcited by 370
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  12. 2021Offline Reinforcement Learning with Fisher Divergence Critic Regularizationcited by 238
  13. 2018Semi-parametric Topological Memory for Navigationcited by 209
  14. 2019Search on the Replay Buffer: Bridging Planning and Reinforcement Learningcited by 194
  15. 2021RvS: What is Essential for Offline RL via Supervised Learning?cited by 185
  16. 2019Goal-conditioned Imitation Learningcited by 162
  17. 2020Learning to Generalize Across Long-Horizon Tasks from Human Demonstrationscited by 115
  18. 2020World Model as a Graph: Learning Latent Landmarks for Planningcited by 69
  19. 2019Mapping State Space using Landmarks for Universal Goal Reachingcited by 44
  20. 2020Sparse Graphical Memory for Robust Planningcited by 31
  21. 2020Hallucinative Topological Memory for Zero-Shot Visual Planningcited by 25
  22. 2020Plan2Vec: Unsupervised Representation Learning by Latent Planscited by 21
  23. 2022Topological Experience Replaycited by 17
  24. 2020DeepAveragers: Offline Reinforcement Learning by Solving Derived Non-Parametric MDPscited by 16
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 4; 2025: 5; 2026: 3.

12 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2024Highway Graph to Accelerate Reinforcement Learning
  2. 2021Offline Reinforcement Learning with Value-based Episodic Memory
  3. 2021Offline Reinforcement Learning as One Big Sequence Modeling Problem
  4. 2021A Dataset Perspective on Offline Reinforcement Learning
  5. 2026Robo-ValueRL: Reliable Value Estimation for Offline-to-Online Reinforcement Learning
  6. 2026GraphOPD: Graph-Augmented On-Policy Distillation for LLM Agents
  7. 2026Q-Learning With World Models
  8. 2025Scalable Offline Model-Based RL with Action Chunks