Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation
On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL
Abstract (arXiv)
Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 75 of its 101 references that are in the map. First posted on arXiv 16 Sep 2026.
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- 2023IDQL: Implicit Q-Learning as an Actor-Critic Method with Diffusion Policies20 Apr
- 2022Diffusion Policies as an Expressive Policy Class for Offline Reinforcement Learning12 Aug
- 2022Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL9 Feb
Other references · 68
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