mlsanityData to 7 Oct 2026

Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations

arXiv 2509.20478 ↗First posted 24 Sep 2025cs.LGcited by 20

On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL

Abstract (arXiv)

Approaches for goal-conditioned reinforcement learning (GCRL) often use learned state representations to extract goal-reaching policies. Two frameworks for representation structure have yielded particularly effective GCRL algorithms: (1) *contrastive representations*, in which methods learn "successor features" with a contrastive objective that performs inference over future outcomes, and (2) *temporal distances*, which link the (quasimetric) distance in representation space to the transit time from states to goals. We propose an approach that unifies these two frameworks, using the structure of a quasimetric representation space (triangle inequality) with the right additional constraints to learn successor representations that enable optimal goal-reaching. Unlike past work, our approach is able to exploit a **quasimetric** distance parameterization to learn **optimal** goal-reaching distances, even with **suboptimal** data and in **stochastic** environments. This gives us the best of both worlds: we retain the stability and long-horizon capabilities of Monte Carlo contrastive RL methods, while getting the free stitching capabilities of quasimetric network parameterizations. On existing offline GCRL benchmarks, our representation learning objective improves performance on stitching tasks where methods based on contrastive learning struggle, and on noisy, high-dimensional environments where methods based on quasimetric networks struggle.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 33 of its 50 references that are in the map. First posted on arXiv 24 Sep 2025.

Builds on

33 of 50 references.

Closest ancestors · 1

Same direction, newest first

  1. 2024OGBench: Benchmarking Offline Goal-Conditioned RL26 Oct

Other references · 32

  1. 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,302
  2. 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 1,916
  3. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  4. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
  5. 2017Hindsight Experience Replaycited by 1,096
  6. 2021A Minimalist Approach to Offline Reinforcement Learningcited by 882
  7. 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 833
  8. 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 730
  9. 2022R3M: A Universal Visual Representation for Robot Manipulationcited by 678
  10. 2022LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Actioncited by 435
  11. 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 384
  12. 2019Control Barrier Functions: Theory and Applicationscited by 332
20 more
  1. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
  2. 2022A Review of Safe Reinforcement Learning: Methods, Theory and Applicationscited by 169
  3. 2019Goal-conditioned Imitation Learningcited by 159
  4. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 116
  5. 2023Extreme Q-Learning: MaxEnt RL without Entropycited by 113
  6. 2018Noise Contrastive Estimation and Negative Sampling for Conditional Models: Consistency and Statistical Efficiencycited by 103
  7. 2018Temporal Difference Models: Model-Free Deep RL for Model-Based Controlcited by 89
  8. 2023The Safety Filter: A Unified View of Safety-Critical Control in Autonomous Systemscited by 77
  9. 2019Dynamical Distance Learning for Semi-Supervised and Unsupervised Skill Discoverycited by 65
  10. 2024Learning Temporal Distances: Contrastive Successor Features Can Provide a Metric Structure for Decision-Makingcited by 53
  11. 2020Model-Based Visual Planning with Self-Supervised Functional Distancescited by 41
  12. 2016Learning to Act by Predicting the Futurecited by 36
  13. 2023Contrastive Difference Predictive Codingcited by 35
  14. 2023Goal Representations for Instruction Following: A Semi-Supervised Language Interface to Controlcited by 32
  15. 2024Closing the Gap between TD Learning and Supervised Learning -- A Generalisation Point of Viewcited by 26
  16. 2022Improved Representation of Asymmetrical Distances with Interval Quasimetric Embeddingscited by 22
  17. 2024Accelerating Goal-Conditioned RL Algorithms and Researchcited by 18
  18. 2024TLDR: Unsupervised Goal-Conditioned RL via Temporal Distance-Aware Representationscited by 17
  19. 2025Horizon Generalization in Reinforcement Learningcited by 15
  20. 2023The Effective Horizon Explains Deep RL Performance in Stochastic Environmentscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 19.

20 papers.

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  1. 2026Q-learning with Adjoint Matchingcited by 33
  2. 2026Trust Region Q Adjoint Matchingcited by 3
  3. 2026Hitting Time Isomorphism for Multi-Stage Planning with Foundation Policiescited by 1
  4. 2026Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learningcited by 1
  5. 2026Adaptive Coarse-to-Fine Subgoal Refinement for Long-Horizon Offline Goal-Conditioned Reinforcement Learningcited by 1
  6. 2026NFTR: From Provable Mode-Averaging to Geodesic Subgoal Selection in Offline Goal-Conditioned RLcited by 1
  7. 2026Action from Adjacent Set in Physical Space Outperforms the Best Prediction in World Modelscited by 1
  8. 2026Recursive Value Learning for Long-Horizon Offline Goal-Conditioned RLcited by 1
  9. 2025Dense and Diverse Goal Coverage in Multi Goal Reinforcement Learningcited by 0
  10. 2026Beyond Success Rates: Trainability and Extractability for Offline GCRLcited by 0
  11. 2026Zero-Shot Signal Temporal Logic Planning with Disjunctive Branch Selection in Dynamic Semantic Mapscited by 0
  12. 2026Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RLcited by 0
8 more
  1. 2026Dual Advantage Fieldscited by 0
  2. 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Compositioncited by 0
  3. 2026Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learningcited by 0
  4. 2026GTRL: Grounding Divide-and-Conquer Value Learning with Temporal Differencescited by 0
  5. 2026ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learningcited by 0
  6. 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?cited by 0
  7. 2026Learning Transferable Skills using Goal-Conditioned Bisimulationcited by 0
  8. 2026Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachabilitycited by 0

Similar, not cited

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  1. 2025Offline Goal-Conditioned Reinforcement Learning with Projective Quasimetric Planning
  2. 2023Provably Efficient Offline Goal-Conditioned Reinforcement Learning with General Function Approximation and Single-Policy Concentrability
  3. 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learning
  4. 2022Robust Task Representations for Offline Meta-Reinforcement Learning via Contrastive Learning
  5. 2024Stitching Sub-Trajectories with Conditional Diffusion Model for Goal-Conditioned Offline RL
  6. 2023Goal-conditioned Offline Reinforcement Learning through State Space Partitioning
  7. 2026Latent Representation Alignment for Offline Goal-Conditioned Reinforcement Learning
  8. 2025Flattening Hierarchies with Policy Bootstrapping