Offline Goal-conditioned Reinforcement Learning with Quasimetric Representations
On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL
Abstract (arXiv)
Approaches for goal-conditioned reinforcement learning (GCRL) often use learned state representations to extract goal-reaching policies. Two frameworks for representation structure have yielded particularly effective GCRL algorithms: (1) *contrastive representations*, in which methods learn "successor features" with a contrastive objective that performs inference over future outcomes, and (2) *temporal distances*, which link the (quasimetric) distance in representation space to the transit time from states to goals. We propose an approach that unifies these two frameworks, using the structure of a quasimetric representation space (triangle inequality) with the right additional constraints to learn successor representations that enable optimal goal-reaching. Unlike past work, our approach is able to exploit a **quasimetric** distance parameterization to learn **optimal** goal-reaching distances, even with **suboptimal** data and in **stochastic** environments. This gives us the best of both worlds: we retain the stability and long-horizon capabilities of Monte Carlo contrastive RL methods, while getting the free stitching capabilities of quasimetric network parameterizations. On existing offline GCRL benchmarks, our representation learning objective improves performance on stitching tasks where methods based on contrastive learning struggle, and on noisy, high-dimensional environments where methods based on quasimetric networks struggle.
Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 33 of its 50 references that are in the map. First posted on arXiv 24 Sep 2025.
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Other references · 32
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Citing papers per year: 2025: 1; 2026: 19.
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- 2026Beyond Success Rates: Trainability and Extractability for Offline GCRL5 Feb 2026
- 2026Q-learning with Adjoint Matchingcited by 33
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- 2026Zero-Shot Signal Temporal Logic Planning with Disjunctive Branch Selection in Dynamic Semantic Mapscited by 0
- 2026Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RLcited by 0
- 2026Dual Advantage Fieldscited by 0
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Compositioncited by 0
- 2026Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learningcited by 0
- 2026ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learningcited by 0
- 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?cited by 0
- 2026Learning Transferable Skills using Goal-Conditioned Bisimulationcited by 0
- 2026Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachabilitycited by 0
- 2026Learning Goal-Reaching Quasimetric Geometry From Finite-Time Reachability30 Sep 2026
- 2026Learning Transferable Skills using Goal-Conditioned Bisimulation30 Sep 2026
- 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?30 Sep 2026
- 2026ChronoSRL: Temporal Geometry for Self-Supervised Reinforcement Learning28 Sep 2026
- 2026NFTR: From Provable Mode-Averaging to Geodesic Subgoal Selection in Offline Goal-Conditioned RL8 Jul 2026
- 2026Direction-Conditioned Policies via Compositional Subgoal Scoring for Online Goal-Conditioned Reinforcement Learning15 Jun 2026
- 2026ChronoForest: Closed-Loop Multi-Tree Diffusion Planning for Efficient Bridge Search and Route Composition4 Jun 2026
- 2026Dual Advantage Fields2 Jun 2026
- 2026Functional Graphs for Predicting and Explaining Goal Failure in Sparse Goal-Conditioned RL10 May 2026
- 2026Zero-Shot Signal Temporal Logic Planning with Disjunctive Branch Selection in Dynamic Semantic Maps2 May 2026
- 2025Dense and Diverse Goal Coverage in Multi Goal Reinforcement Learning29 Oct 2025
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