mlsanityData to 7 Oct 2026

SMORE: Score Models for Offline Goal-Conditioned Reinforcement Learning

arXiv 2311.02013 ↗First posted 3 Nov 2023cs.LG cs.AI cs.ROcited by 21

On the map: Offline RL and imitation learning from data → Diffusion and flow policies for offline RL

Abstract (arXiv)

Offline Goal-Conditioned Reinforcement Learning (GCRL) is tasked with learning to achieve multiple goals in an environment purely from offline datasets using sparse reward functions. Offline GCRL is pivotal for developing generalist agents capable of leveraging pre-existing datasets to learn diverse and reusable skills without hand-engineering reward functions. However, contemporary approaches to GCRL based on supervised learning and contrastive learning are often suboptimal in the offline setting. An alternative perspective on GCRL optimizes for occupancy matching, but necessitates learning a discriminator, which subsequently serves as a pseudo-reward for downstream RL. Inaccuracies in the learned discriminator can cascade, negatively influencing the resulting policy. We present a novel approach to GCRL under a new lens of mixture-distribution matching, leading to our discriminator-free method: SMORe. The key insight is combining the occupancy matching perspective of GCRL with a convex dual formulation to derive a learning objective that can better leverage suboptimal offline data. SMORe learns scores or unnormalized densities representing the importance of taking an action at a state for reaching a particular goal. SMORe is principled and our extensive experiments on the fully offline GCRL benchmark composed of robot manipulation and locomotion tasks, including high-dimensional observations, show that SMORe can outperform state-of-the-art baselines by a significant margin.

Key facts. Cited by 21 papers in the map (data through 7 Oct 2026). Placed in Diffusion and flow policies for offline RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 47 references that are in the map. First posted on arXiv 3 Nov 2023.

Builds on

36 of 47 references.

Closest ancestors · 2

Same direction, newest first

  1. 2022How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression7 Jun
  2. 2022Rethinking Goal-conditioned Supervised Learning and Its Connection to Offline RL9 Feb

Other references · 34

  1. 2018Representation Learning with Contrastive Predictive Codingcited by 7,662
  2. 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,777
  3. 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learningcited by 1,406
  4. 2021Offline Reinforcement Learning with Implicit Q-Learningcited by 1,245
  5. 2017Hindsight Experience Replaycited by 1,096
  6. 2023Open X-Embodiment: Robotic Learning Datasets and RT-X Modelscited by 849
  7. 2019Behavior Regularized Offline Reinforcement Learningcited by 654
  8. 2023BridgeData V2: A Dataset for Robot Learning at Scalecited by 634
  9. 2019Learning Latent Plans from Playcited by 310
  10. 2018Multi-Goal Reinforcement Learning: Challenging Robotics Environments and Request for Researchcited by 256
  11. 2021Bridge Data: Boosting Generalization of Robotic Skills with Cross-Domain Datasetscited by 248
  12. 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 241
22 more
  1. 2021IQ-Learn: Inverse soft-Q Learning for Imitationcited by 191
  2. 2019A Divergence Minimization Perspective on Imitation Learning Methodscited by 188
  3. 2019Imitation Learning via Off-Policy Distribution Matchingcited by 182
  4. 2019Goal-conditioned Imitation Learningcited by 159
  5. 2021Actionable Models: Unsupervised Offline Reinforcement Learning of Robotic Skillscited by 125
  6. 2023Offline RL with No OOD Actions: In-Sample Learning via Implicit Value Regularizationcited by 114
  7. 2023Extreme Q-Learning: MaxEnt RL without Entropycited by 113
  8. 2019Training Agents using Upside-Down Reinforcement Learningcited by 106
  9. 2020Reinforcement Learning via Fenchel-Rockafellar Dualitycited by 100
  10. 2020C-Learning: Learning to Achieve Goals via Recursive Classificationcited by 99
  11. 2020Learning from Suboptimal Demonstration via Self-Supervised Reward Regressioncited by 84
  12. 2021Of Moments and Matching: A Game-Theoretic Framework for Closing the Imitation Gapcited by 80
  13. 2020f-IRL: Inverse Reinforcement Learning via State Marginal Matchingcited by 67
  14. 2023Dual RL: Unification and New Methods for Reinforcement and Imitation Learningcited by 48
  15. 2019Imitation Learning from Observations by Minimizing Inverse Dynamics Disagreementcited by 46
  16. 2020Planning from Pixels using Inverse Dynamics Modelscited by 36
  17. 2023LS-IQ: Implicit Reward Regularization for Inverse Reinforcement Learningcited by 28
  18. 2022Imitating Past Successes can be Very Suboptimalcited by 20
  19. 2021Stackelberg Actor-Critic: Game-Theoretic Reinforcement Learning Algorithmscited by 18
  20. 2022A Ranking Game for Imitation Learningcited by 18
  21. 2023Distance Weighted Supervised Learning for Offline Interaction Datacited by 18
  22. 2023f-Policy Gradients: A General Framework for Goal Conditioned RL using f-Divergencescited by 14

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 5; 2025: 8; 2026: 8.

21 papers.

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  1. 2024OGBench: Benchmarking Offline Goal-Conditioned RLcited by 216
  2. 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 22
  3. 2024Proto Successor Measure: Representing the Behavior Space of an RL Agentcited by 17
  4. 2025Physics-informed Value Learner for Offline Goal-Conditioned Reinforcement Learningcited by 15
  5. 2025Graph-Assisted Stitching for Offline Hierarchical Reinforcement Learningcited by 12
  6. 2025Flow-Based Single-Step Completion for Efficient and Expressive Policy Learningcited by 12
  7. 2024A Dual Approach to Imitation Learning from Observations with Offline Datasetscited by 10
  8. 2025Flattening Hierarchies with Policy Bootstrappingcited by 8
  9. 2024RLZero: Direct Policy Inference from Language Without In-Domain Supervisioncited by 7
  10. 2025Goal Reaching with Eikonal-Constrained Hierarchical Quasimetric Reinforcement Learningcited by 6
  11. 2024Robot Air Hockey: A Manipulation Testbed for Robot Learning with Reinforcement Learningcited by 4
  12. 2025An Optimal Discriminator Weighted Imitation Perspective for Reinforcement Learningcited by 4
9 more
  1. 2025Null Counterfactual Factor Interactions for Goal-Conditioned Reinforcement Learningcited by 4
  2. 2026SVL: Goal-Conditioned Reinforcement Learning as Survival Learningcited by 3
  3. 2026Action-Sufficient Goal Representationscited by 1
  4. 2026Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learningcited by 1
  5. 2026Compositional Transduction with Latent Analogies for Offline Goal-Conditioned Reinforcement Learningcited by 1
  6. 2026NFTR: From Provable Mode-Averaging to Geodesic Subgoal Selection in Offline Goal-Conditioned RLcited by 1
  7. 2026Diffusion Subgoal Planning for Long-Horizon Offline Goal-Conditioned Reinforcement Learningcited by 1
  8. 2026Beyond Success Rates: Trainability and Extractability for Offline GCRLcited by 0
  9. 2026Physics-informed Goal-Conditioned Reinforcement Learning under Hybrid Contact Dynamicscited by 0

Similar, not cited

Close in wording, no citation either way

  1. 2023What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?
  2. 2023Provably Efficient Offline Goal-Conditioned Reinforcement Learning with General Function Approximation and Single-Policy Concentrability
  3. 2021Improving Zero-shot Generalization in Offline Reinforcement Learning using Generalized Similarity Functions
  4. 2026Improving Zero-Shot Offline RL via Behavioral Task Sampling
  5. 2021Representation Matters: Offline Pretraining for Sequential Decision Making
  6. 2026STO-RL: Offline RL under Sparse Rewards via LLM-Guided Subgoal Temporal Order
  7. 2023The Generalization Gap in Offline Reinforcement Learning
  8. 2023Benchmarks and Algorithms for Offline Preference-Based Reward Learning