mlsanityData to 14 Oct 2026

Occupancy Reward Shaping: Improving Credit Assignment for Offline Goal-Conditioned Reinforcement Learning

arXiv 2604.20627 ↗First posted 22 Apr 2026cs.LG cs.ROcited by 1

On the map: World models → Latent dynamics models and model-based RL

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Abstract (arXiv)

The temporal lag between actions and their long-term consequences makes credit assignment a challenge when learning goal-directed behaviors from data. Generative world models capture the distribution of future states an agent may visit, indicating that they have captured temporal information. How can that temporal information be extracted to perform credit assignment? In this paper, we formalize how the temporal information stored in world models encodes the underlying geometry of the world. Leveraging optimal transport, we extract this geometry from a learned model of the occupancy measure into a reward function that captures goal-reaching information. Our resulting method, Occupancy Reward Shaping, largely mitigates the problem of credit assignment in sparse reward settings. ORS provably does not alter the optimal policy, yet empirically improves performance by 2.2x across 13 diverse long-horizon locomotion and manipulation tasks. Moreover, we demonstrate the effectiveness of ORS in the real world for controlling nuclear fusion on 3 Tokamak control tasks. Code: https://github.com/aravindvenu7/occupancy_reward_shaping; Website: https://aravindvenu7.github.io/website/ors/

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 46 of its 67 references that are in the map. First posted on arXiv 22 Apr 2026.

Builds on

46 of 67 references.

References · 46

  1. 2022Flow Matching for Generative Modelingcited by 5,702
  2. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
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34 more
  1. 2025Flow Q-Learningcited by 184
  2. 2019Goal-conditioned Imitation Learningcited by 162
  3. 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 158
  4. 2023HIQL: Offline Goal-Conditioned RL with Latent States as Actionscited by 141
  5. 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 134
  6. 2022Offline Reinforcement Learning with Realizability and Single-policy Concentrabilitycited by 123
  7. 2023Optimal Goal-Reaching Reinforcement Learning via Quasimetric Learningcited by 121
  8. 2024Foundation Policies with Hilbert Representationscited by 94
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  10. 2024Is Value Learning Really the Main Bottleneck in Offline RL?cited by 89
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  18. 2025Flow-Based Policy for Online Reinforcement Learningcited by 37
  19. 2023What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?cited by 36
  20. 2023Contrastive Difference Predictive Codingcited by 36
  21. 2019Learning to Reach Goals via Iterated Supervised Learningcited by 26
  22. 2023Learning Goal-Conditioned Policies Offline with Self-Supervised Reward Shapingcited by 25
  23. 2025Reward Models in Deep Reinforcement Learning: A Surveycited by 25
  24. 2025Temporal Difference Flowscited by 24
  25. 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learningcited by 23
  26. 2024Highly Efficient Self-Adaptive Reward Shaping for Reinforcement Learningcited by 22
  27. 2023SMORE: Score Models for Offline Goal-Conditioned Reinforcement Learningcited by 21
  28. 2024Can a MISL Fly? Analysis and Ingredients for Mutual Information Skill Learningcited by 21
  29. 2023Distance Weighted Supervised Learning for Offline Interaction Datacited by 18
  30. 2023f-Policy Gradients: A General Framework for Goal Conditioned RL using f-Divergencescited by 14
  31. 2025Flattening Hierarchies with Policy Bootstrappingcited by 11
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  33. 2025Automatic Reward Shaping from Confounded Offline Datacited by 6
  34. 2024Bellman Diffusion Modelscited by 5

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

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  1. 2026Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization
  2. 2024Dense Dynamics-Aware Reward Synthesis: Integrating Prior Experience with Demonstrations
  3. 2026Occupancy Modeling via Drifting: One-Step Generation Enables Direct Policy Extraction
  4. 2026Reward Prediction with Factorized World States
  5. 2026Do Better Goal Representations Improve Goal-Conditioned Reinforcement Learning?
  6. 2026TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents
  7. 2026Reward as An Agent for Embodied World Models
  8. 2024ORSO: Accelerating Reward Design via Online Reward Selection and Policy Optimization