mlsanityData to 7 Oct 2026

Third-Person Imitation Learning

arXiv 1703.01703 ↗First posted 6 Mar 2017cs.LGcited by 103

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Cited by 58 in Offline RL and imitation learning from data, but placed by its own abstract, which didn’t fit.

Abstract (arXiv)

Reinforcement learning (RL) makes it possible to train agents capable of achieving sophisticated goals in complex and uncertain environments. A key difficulty in reinforcement learning is specifying a reward function for the agent to optimize. Traditionally, imitation learning in RL has been used to overcome this problem. Unfortunately, hitherto imitation learning methods tend to require that demonstrations are supplied in the first-person: the agent is provided with a sequence of states and a specification of the actions that it should have taken. While powerful, this kind of imitation learning is limited by the relatively hard problem of collecting first-person demonstrations. Humans address this problem by learning from third-person demonstrations: they observe other humans perform tasks, infer the task, and accomplish the same task themselves. In this paper, we present a method for unsupervised third-person imitation learning. Here third-person refers to training an agent to correctly achieve a simple goal in a simple environment when it is provided a demonstration of a teacher achieving the same goal but from a different viewpoint; and unsupervised refers to the fact that the agent receives only these third-person demonstrations, and is not provided a correspondence between teacher states and student states. Our methods primary insight is that recent advances from domain confusion can be utilized to yield domain agnostic features which are crucial during the training process. To validate our approach, we report successful experiments on learning from third-person demonstrations in a pointmass domain, a reacher domain, and inverted pendulum.

Key facts. Cited by 103 papers in the map (data through 7 Oct 2026). First posted on arXiv 6 Mar 2017.

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Citing papers per year: 2017: 1; 2018: 7; 2019: 12; 2020: 5; 2021: 21; 2022: 20; 2023: 13; 2024: 11; 2025: 9; 2026: 4.

103 papers.

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  1. 2017Deep reinforcement learning from human preferencescited by 3,846
  2. 2022MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledgecited by 469
  3. 2018An Algorithmic Perspective on Imitation Learningcited by 455
  4. 2018Scalable agent alignment via reward modeling: a research directioncited by 438
  5. 2022Assembly101: A Large-Scale Multi-View Video Dataset for Understanding Procedural Activitiescited by 284
  6. 2019Goal-conditioned Imitation Learningcited by 159
  7. 2021The Surprising Effectiveness of Representation Learning for Visual Imitationcited by 149
  8. 2023A Survey of Imitation Learning: Algorithms, Recent Developments, and Challengescited by 145
  9. 2021XIRL: Cross-embodiment Inverse Reinforcement Learningcited by 101
  10. 2018Multi-Agent Generative Adversarial Imitation Learningcited by 99
  11. 2019Recent Advances in Imitation Learning from Observationcited by 92
  12. 2022DexVIP: Learning Dexterous Grasping with Human Hand Pose Priors from Videocited by 83
38 more
  1. 2018Learning to Understand Goal Specifications by Modelling Rewardcited by 80
  2. 2022You Only Demonstrate Once: Category-Level Manipulation from Single Visual Demonstrationcited by 79
  3. 2020Active Preference-Based Gaussian Process Regression for Reward Learningcited by 70
  4. 2021Off-Policy Imitation Learning from Observationscited by 70
  5. 2023Reinforcement Learning from Passive Data via Latent Intentionscited by 64
  6. 2021Imitation Learning: Progress, Taxonomies and Challengescited by 56
  7. 2021Cross-Domain Imitation Learning via Optimal Transportcited by 49
  8. 2019Imitation Learning from Observations by Minimizing Inverse Dynamics Disagreementcited by 46
  9. 2022Learning Generalizable Dexterous Manipulation from Human Grasp Affordancecited by 46
  10. 2022Retrospectives on the Embodied AI Workshopcited by 46
  11. 2019Task-Relevant Adversarial Imitation Learningcited by 45
  12. 2021Cross-domain Imitation from Observationscited by 42
  13. 2024Towards Generalist Robot Learning from Internet Video: A Surveycited by 40
  14. 2019Positive-Unlabeled Reward Learningcited by 36
  15. 2021Deep reinforcement learning in medical imaging: A literature reviewcited by 34
  16. 2018One-Shot Hierarchical Imitation Learning of Compound Visuomotor Taskscited by 32
  17. 2023Robotic Offline RL from Internet Videos via Value-Function Pre-Trainingcited by 31
  18. 2022Semi-Supervised Offline Reinforcement Learning with Action-Free Trajectoriescited by 27
  19. 2018Inverse reinforcement learning for video gamescited by 26
  20. 2021Interactive Learning from Activity Descriptioncited by 26
  21. 2019Imitation Learning from Video by Leveraging Proprioceptioncited by 23
  22. 2021Self-Supervised Disentangled Representation Learning for Third-Person Imitation Learningcited by 23
  23. 2021Learning by Watchingcited by 22
  24. 2021Domain-Robust Visual Imitation Learning with Mutual Information Constraintscited by 20
  25. 2019Learning Norms from Stories: A Prior for Value Aligned Agentscited by 19
  26. 2024Cross-Embodiment Robot Manipulation Skill Transfer using Latent Space Alignmentcited by 17
  27. 2019Adversarial Imitation Learning from Incomplete Demonstrationscited by 16
  28. 2022Dungeons and Data: A Large-Scale NetHack Datasetcited by 16
  29. 2024A Comprehensive Survey of Cross-Domain Policy Transfer for Embodied Agentscited by 16
  30. 2024A Survey of Imitation Learning Methods, Environments and Metricscited by 16
  31. 2023MoVie: Visual Model-Based Policy Adaptation for View Generalizationcited by 15
  32. 2021Training Value-Aligned Reinforcement Learning Agents Using a Normative Priorcited by 14
  33. 2021APReL: A Library for Active Preference-based Reward Learning Algorithmscited by 14
  34. 2022Learn what matters: cross-domain imitation learning with task-relevant embeddingscited by 14
  35. 2023Learning from Visual Observation via Offline Pretrained State-to-Go Transformercited by 14
  36. 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
  37. 2021Playful Interactions for Representation Learningcited by 13
  38. 2022Learning Viewpoint-Agnostic Visual Representations by Recovering Tokens in 3D Spacecited by 13

50 most cited of 103 All 103 (JSON)