Finer Behavioral Foundation Models via Auto-Regressive Features and Advantage Weighting
On the map: Offline RL and imitation learning from data → Offline RL algorithms
Abstract (arXiv)
The forward-backward representation (FB) is a recently proposed framework (Touati et al., 2023; Touati & Ollivier, 2021) to train behavior foundation models (BFMs) that aim at providing zero-shot efficient policies for any new task specified in a given reinforcement learning (RL) environment, without training for each new task. Here we address two core limitations of FB model training. First, FB, like all successor-feature-based methods, relies on a linear encoding of tasks: at test time, each new reward function is linearly projected onto a fixed set of pre-trained features. This limits expressivity as well as precision of the task representation. We break the linearity limitation by introducing auto-regressive features for FB, which let finegrained task features depend on coarser-grained task information. This can represent arbitrary nonlinear task encodings, thus significantly increasing expressivity of the FB framework. Second, it is well-known that training RL agents from offline datasets often requires specific techniques.We show that FB works well together with such offline RL techniques, by adapting techniques from (Nair et al.,2020b; Cetin et al., 2024) for FB. This is necessary to get non-flatlining performance in some datasets, such as DMC Humanoid. As a result, we produce efficient FB BFMs for a number of new environments. Notably, in the D4RL locomotion benchmark, the generic FB agent matches the performance of standard single-task offline agents (IQL, XQL). In many setups, the offline techniques are needed to get any decent performance at all. The auto-regressive features have a positive but moderate impact, concentrated on tasks requiring spatial precision and task generalization beyond the behaviors represented in the trainset.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Offline RL algorithms, one of 13 directions in Offline RL and imitation learning from data. Builds on 36 of its 44 references that are in the map. First posted on arXiv 5 Dec 2024.
Builds on
36 of 44 references.
Closest ancestors · 7
Same direction, newest first
- 2023Extreme Q-Learning: MaxEnt RL without Entropy5 Jan
- 2022Don't Change the Algorithm, Change the Data: Exploratory Data for Offline Reinforcement Learning31 Jan
- 2021Offline Reinforcement Learning with Implicit Q-Learning12 Oct
- 2020Critic Regularized Regression26 Jun
- 2020Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems4 May
- 2020D4RL: Datasets for Deep Data-Driven Reinforcement Learning15 Apr
- 2019Behavior Regularized Offline Reinforcement Learning26 Nov
Other references · 29
- 2018Addressing Function Approximation Error in Actor-Critic Methodscited by 2,417
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
- 2017Hindsight Experience Replaycited by 1,136
- 2018Exploration by Random Network Distillationcited by 993
- 2018DeepMind Control Suitecited by 956
- 2019Advantage-Weighted Regression: Simple and Scalable Off-Policy Reinforcement Learningcited by 782
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 671
- 2018Data-Efficient Hierarchical Reinforcement Learningcited by 455
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 384
- 2016Successor Features for Transfer in Reinforcement Learningcited by 340
- 2022Contrastive Learning as Goal-Conditioned Reinforcement Learningcited by 253
17 more
- 2019Goal-conditioned Imitation Learningcited by 162
- 2022Goal-Conditioned Reinforcement Learning: Problems and Solutionscited by 158
- 2021URLB: Unsupervised Reinforcement Learning Benchmarkcited by 139
- 2021Goal-Conditioned Reinforcement Learning with Imagined Subgoalscited by 134
- 2021Rapid Exploration for Open-World Navigation with Latent Goal Modelscited by 121
- 2021Learning One Representation to Optimize All Rewardscited by 115
- 2018Universal Successor Features Approximatorscited by 103
- 2020C-Learning: Learning to Achieve Goals via Recursive Classificationcited by 103
- 2024Foundation Policies with Hilbert Representationscited by 94
- 2022Does Zero-Shot Reinforcement Learning Exist?cited by 83
- 2021Learning Successor States and Goal-Dependent Values: A Mathematical Viewpointcited by 70
- 2016Deep Reinforcement Learning with Successor Features for Navigation across Similar Environmentscited by 50
- 2022Bisimulation Makes Analogies in Goal-Conditioned Reinforcement Learningcited by 38
- 2023Contrastive Difference Predictive Codingcited by 36
- 2024Unsupervised Zero-Shot Reinforcement Learning via Functional Reward Encodingscited by 31
- 2023Zero-Shot Reinforcement Learning from Low Quality Datacited by 21
- 2019Disentangled Cumulants Help Successor Representations Transfer to New Taskscited by 11
Built on by
Citing papers per year: 2025: 5; 2026: 7.
12 papers.
- 2025Temporal Difference Flowscited by 24
- 2025Fast Adaptation with Behavioral Foundation Modelscited by 21
- 2025Towards Robust Zero-Shot Reinforcement Learningcited by 7
- 2026Compositional Planning with Jumpy World Modelscited by 7
- 2026Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilitiescited by 3
- 2025A Unified Framework for Zero-Shot Reinforcement Learningcited by 1
- 2026Maximum Entropy Behavior Exploration for Sim2Real Zero-Shot Reinforcement Learningcited by 1
- 2026From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learningcited by 1
- 2025Tackling the Zero-Shot Reinforcement Learning Loss Directlycited by 0
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learningcited by 0
- 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Trackingcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulationcited by 0
- 2026InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation1 Oct 2026
- 2026From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning31 May 2026
- 2026Any2Any: Efficient Cross-Embodiment Transfer for Humanoid Whole-Body Tracking22 May 2026
- 2026Switching Successor Measures for Hierarchical Zero-shot Reinforcement Learning13 May 2026
- 2026Maximum Entropy Behavior Exploration for Sim2Real Zero-Shot Reinforcement Learning26 Mar 2026
- 2026Compositional Planning with Jumpy World Models23 Feb 2026
- 2026Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities6 Feb 2026
- 2025A Unified Framework for Zero-Shot Reinforcement Learning23 Oct 2025
- 2025Towards Robust Zero-Shot Reinforcement Learning17 Oct 2025
- 2025Fast Adaptation with Behavioral Foundation Models10 Apr 2025
- 2025Temporal Difference Flows12 Mar 2025
- 2025Tackling the Zero-Shot Reinforcement Learning Loss Directly15 Feb 2025
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- 2024Ensemble Successor Representations for Task Generalization in Offline-to-Online Reinforcement Learning
- 2025Zero-Shot Whole-Body Humanoid Control via Behavioral Foundation Models
- 2026MSPR: Multi-scale Predictive Representations for Goal-conditioned Reinforcement Learning
- 2022Behavior Prior Representation learning for Offline Reinforcement Learning
- 2023Generalizable Task Representation Learning for Offline Meta-Reinforcement Learning with Data Limitations