MultiModal Action Conditioned Video Generation
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Current video models fail as world model as they lack fine-graiend control. General-purpose household robots require real-time fine motor control to handle delicate tasks and urgent situations. In this work, we introduce fine-grained multimodal actions to capture such precise control. We consider senses of proprioception, kinesthesia, force haptics, and muscle activation. Such multimodal senses naturally enables fine-grained interactions that are difficult to simulate with text-conditioned generative models. To effectively simulate fine-grained multisensory actions, we develop a feature learning paradigm that aligns these modalities while preserving the unique information each modality provides. We further propose a regularization scheme to enhance causality of the action trajectory features in representing intricate interaction dynamics. Experiments show that incorporating multimodal senses improves simulation accuracy and reduces temporal drift. Extensive ablation studies and downstream applications demonstrate the effectiveness and practicality of our work.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 59 of its 70 references that are in the map. First posted on arXiv 2 Oct 2025.
Builds on
59 of 70 references.
Closest ancestors · 2
Same direction, newest first
- 2023Diffusion Policy: Visuomotor Policy Learning via Action Diffusion7 Mar
- 2021Discovering and Achieving Goals via World Models18 Oct
Other references · 57
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Citing papers per year: 2025: 2; 2026: 1.
3 papers.
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