mlsanityData to 14 Oct 2026

BANG: Dividing 3D Assets via Generative Exploded Dynamics

arXiv 2507.21493 ↗First posted 29 Jul 2025cs.GRcited by 35

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Abstract (arXiv)

3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.

Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jul 2025.

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Citing papers per year: 2025: 14; 2026: 21.

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  1. 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 45
  2. 2025X-Part: high fidelity and structure coherent shape decompositioncited by 44
  3. 2025P3-SAM: Native 3D Part Segmentationcited by 43
  4. 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 37
  5. 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assetscited by 22
  6. 2025FullPart: Generating each 3D Part at Full Resolutioncited by 17
  7. 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 11
  8. 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 10
  9. 2026Feedforward 3D Editing Learns from Semantic-Part Transformationcited by 10
  10. 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 9
  11. 2025UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latentscited by 9
  12. 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
23 more
  1. 2025Part-X-MLLM: Part-aware 3D Multimodal Large Language Modelcited by 7
  2. 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 7
  3. 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
  4. 2026CubePart: An Open-Vocabulary Part-Controllable 3D Generatorcited by 5
  5. 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusioncited by 4
  6. 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 3
  7. 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancementcited by 2
  8. 2026DVD: Discrete Voxel Diffusion for 3D Generation and Editingcited by 2
  9. 2025Prompt-to-Product: Generative Assembly via Bimanual Manipulationcited by 1
  10. 2026EI-Part: Explode for Completion and Implode for Refinementcited by 1
  11. 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
  12. 2025XDen-1K: A Density Field Dataset of Real-World Objectscited by 0
  13. 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
  14. 2026Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Trainingcited by 0
  15. 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Controlcited by 0
  16. 2026ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generationcited by 0
  17. 2026PartMat: Material-Aware 3D Part Decomposition with a Single Global Latentcited by 0
  18. 2026SCULPT: Subtractive Composition for 3D Part Generationcited by 0
  19. 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modelingcited by 0
  20. 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Controlcited by 0
  21. 2026SAM3D-Part: Interactive Part Selection and Generation from 3D Objectscited by 0
  22. 2026OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimizationcited by 0
  23. 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0

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  2. 2025OmniPart: Part-Aware 3D Generation with Semantic Decoupling and Structural Cohesion
  3. 2026BoxSplitGen: A Generative Model for 3D Part Bounding Boxes in Varying Granularity
  4. 20253D-LATTE: Latent Space 3D Editing from Textual Instructions
  5. 2024Enhancing Single Image to 3D Generation using Gaussian Splatting and Hybrid Diffusion Priors
  6. 2023SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation
  7. 2025Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets
  8. 2025Recent Advances in 3D Object and Scene Generation: A Survey