BANG: Dividing 3D Assets via Generative Exploded Dynamics
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Abstract (arXiv)
3D creation has always been a unique human strength, driven by our ability to deconstruct and reassemble objects using our eyes, mind and hand. However, current 3D design tools struggle to replicate this natural process, requiring considerable artistic expertise and manual labor. This paper introduces BANG, a novel generative approach that bridges 3D generation and reasoning, allowing for intuitive and flexible part-level decomposition of 3D objects. At the heart of BANG is "Generative Exploded Dynamics", which creates a smooth sequence of exploded states for an input geometry, progressively separating parts while preserving their geometric and semantic coherence. BANG utilizes a pre-trained large-scale latent diffusion model, fine-tuned for exploded dynamics with a lightweight exploded view adapter, allowing precise control over the decomposition process. It also incorporates a temporal attention module to ensure smooth transitions and consistency across time. BANG enhances control with spatial prompts, such as bounding boxes and surface regions, enabling users to specify which parts to decompose and how. This interaction can be extended with multimodal models like GPT-4, enabling 2D-to-3D manipulations for more intuitive and creative workflows. The capabilities of BANG extend to generating detailed part-level geometry, associating parts with functional descriptions, and facilitating component-aware 3D creation and manufacturing workflows. Additionally, BANG offers applications in 3D printing, where separable parts are generated for easy printing and reassembly. In essence, BANG enables seamless transformation from imaginative concepts to detailed 3D assets, offering a new perspective on creation that resonates with human intuition.
Key facts. Cited by 35 papers in the map (data through 14 Oct 2026). First posted on arXiv 29 Jul 2025.
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Citing papers per year: 2025: 14; 2026: 21.
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- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 45
- 2025X-Part: high fidelity and structure coherent shape decompositioncited by 44
- 2025P3-SAM: Native 3D Part Segmentationcited by 43
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 37
- 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assetscited by 22
- 2025FullPart: Generating each 3D Part at Full Resolutioncited by 17
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 11
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 10
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformationcited by 10
- 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 9
- 2025UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latentscited by 9
- 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
23 more
- 2025Part-X-MLLM: Part-aware 3D Multimodal Large Language Modelcited by 7
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materialscited by 7
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 7
- 2026CubePart: An Open-Vocabulary Part-Controllable 3D Generatorcited by 5
- 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusioncited by 4
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentationcited by 3
- 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancementcited by 2
- 2026DVD: Discrete Voxel Diffusion for 3D Generation and Editingcited by 2
- 2025Prompt-to-Product: Generative Assembly via Bimanual Manipulationcited by 1
- 2026EI-Part: Explode for Completion and Implode for Refinementcited by 1
- 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generationcited by 1
- 2025XDen-1K: A Density Field Dataset of Real-World Objectscited by 0
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characterscited by 0
- 2026Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Trainingcited by 0
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Controlcited by 0
- 2026ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generationcited by 0
- 2026PartMat: Material-Aware 3D Part Decomposition with a Single Global Latentcited by 0
- 2026SCULPT: Subtractive Composition for 3D Part Generationcited by 0
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modelingcited by 0
- 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Controlcited by 0
- 2026SAM3D-Part: Interactive Part Selection and Generation from 3D Objectscited by 0
- 2026OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimizationcited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization24 Sep 2026
- 2026SAM3D-Part: Interactive Part Selection and Generation from 3D Objects14 Sep 2026
- 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control20 Aug 2026
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling14 Aug 2026
- 2026SCULPT: Subtractive Composition for 3D Part Generation13 Aug 2026
- 2026PartMat: Material-Aware 3D Part Decomposition with a Single Global Latent3 Aug 2026
- 2026ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation10 Jun 2026
- 2026CubePart: An Open-Vocabulary Part-Controllable 3D Generator27 May 2026
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformation26 May 2026
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects20 May 2026
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control19 May 2026
23 more
- 2026DVD: Discrete Voxel Diffusion for 3D Generation and Editing8 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
- 2026Strips as Tokens: Artist Mesh Generation with Native UV Segmentation10 Apr 2026
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentation17 Mar 2026
- 2026SK-Adapter: Skeleton-Based Structural Control for Native 3D Generation14 Mar 2026
- 2026EI-Part: Explode for Completion and Implode for Refinement14 Mar 2026
- 2026ArtLLM: Generating Articulated Assets via 3D LLM1 Mar 2026
- 2026GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials14 Jan 2026
- 2026Muses: Designing, Composing, Generating Nonexistent Fantasy 3D Creatures without Training6 Jan 2026
- 2025Make-It-Poseable: Feed-forward Latent Posing Model for 3D Characters18 Dec 2025
- 2025XDen-1K: A Density Field Dataset of Real-World Objects11 Dec 2025
- 2025UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latents10 Dec 2025
- 2025Photo3D: Advancing Photorealistic 3D Generation through Structure-Aligned Detail Enhancement9 Dec 2025
- 2025PartDiffuser: Part-wise 3D Mesh Generation via Discrete Diffusion24 Nov 2025
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Image17 Nov 2025
- 2025Part-X-MLLM: Part-aware 3D Multimodal Large Language Model17 Nov 2025
- 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objects3 Nov 2025
- 2025FullPart: Generating each 3D Part at Full Resolution30 Oct 2025
- 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assets25 Sep 2025
- 2025X-Part: high fidelity and structure coherent shape decomposition10 Sep 2025
- 2025P3-SAM: Native 3D Part Segmentation8 Sep 2025
- 2025Prompt-to-Product: Generative Assembly via Bimanual Manipulation28 Aug 2025
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Space26 Aug 2025
- 2025Part-X-MLLM: Part-aware 3D Multimodal Large Language Model17 Nov 2025
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 45
- 2025X-Part: high fidelity and structure coherent shape decompositioncited by 44
- 2025P3-SAM: Native 3D Part Segmentationcited by 43
- 2025PhysX-Anything: Simulation-Ready Physical 3D Assets from Single Imagecited by 37
- 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assetscited by 22
- 2025FullPart: Generating each 3D Part at Full Resolutioncited by 17
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 11
- 2026SegviGen: Repurposing 3D Generative Model for Part Segmentationcited by 10
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformationcited by 10
- 2025Kinematify: Open-Vocabulary Synthesis of High-DoF Articulated Objectscited by 9
- 2025UniPart: Part-Level 3D Generation with Unified 3D Geom-Seg Latentscited by 9
- 2026ArtLLM: Generating Articulated Assets via 3D LLMcited by 8
12 most cited of 31 All 31 (JSON)
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026OREO: Fidelity Alignment in 3D Generation via On-the-fly Rendering-Editing Optimization24 Sep 2026
- 2026SAM3D-Part: Interactive Part Selection and Generation from 3D Objects14 Sep 2026
- 2026MultiCube: Compositional 3D Generation With Part-Level Semantic and Spatial Control20 Aug 2026
- 2026MegaParts: Scaling Part-Aware 3D Object Generation to 300 Parts via Token-Efficient Autoregressive Modeling14 Aug 2026
- 2026SCULPT: Subtractive Composition for 3D Part Generation13 Aug 2026
- 2026ISAP-3D: Identity-Slot Aligned Part-Aware 3D Generation10 Jun 2026
- 2026CubePart: An Open-Vocabulary Part-Controllable 3D Generator27 May 2026
- 2026Feedforward 3D Editing Learns from Semantic-Part Transformation26 May 2026
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects20 May 2026
- 2026CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control19 May 2026
- 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observations29 Apr 2026
12 newest of 31 All 31 (JSON)
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