Procedural Generation of Articulated Simulation-Ready Assets
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Abstract (arXiv)
We introduce Infinigen-Articulated, a toolkit for generating realistic, procedurally generated articulated assets for robotics simulation. We include procedural generators for 18 common articulated object categories along with high-level utilities for use creating custom articulated assets in Blender. We also provide an export pipeline to integrate the resulting assets along with their physical properties into common robotics simulators. Experiments demonstrate that assets sampled from these generators are effective for movable object segmentation, training generalizable reinforcement learning policies, and sim-to-real transfer of imitation learning policies.
Key facts. Cited by 11 papers in the map (data through 14 Oct 2026). First posted on arXiv 15 May 2025.
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Citing papers per year: 2025: 2; 2026: 9.
11 papers.
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generationcited by 19
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfercited by 15
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Codecited by 15
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objectscited by 11
- 2025ART: Articulated Reconstruction Transformercited by 9
- 2026WorldClaw: Agentic 3D Open-World Generation at Scalecited by 8
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observationscited by 0
- 2026FACT: Fidelity-Aware Construction of Articulated Twinscited by 0
- 2026MoSE3: Learning World-Space SE(3) at Every Pixelcited by 0
- 2026SMART: Zero-Shot Sim-to-Real Articulated Object Manipulation via Large-Scale Synthetic Pretrainingcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmarkcited by 0
- 2026Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark9 Oct 2026
- 2026SMART: Zero-Shot Sim-to-Real Articulated Object Manipulation via Large-Scale Synthetic Pretraining6 Oct 2026
- 2026MoSE3: Learning World-Space SE(3) at Every Pixel2 Oct 2026
- 2026FACT: Fidelity-Aware Construction of Articulated Twins29 Sep 2026
- 2026FAMOS: Feed-Forward 3D Articulation Modeling from Sparse Observations17 Sep 2026
- 2026WorldClaw: Agentic 3D Open-World Generation at Scale5 Aug 2026
- 20263DCodeBench: Benchmarking Agentic Procedural 3D Modeling Via Code31 May 2026
- 2026PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects20 May 2026
- 2026Code2Worlds: Empowering Coding LLMs for 4D World Generation12 Feb 2026
- 2025ART: Articulated Reconstruction Transformer16 Dec 2025
- 2025Opening the Sim-to-Real Door for Humanoid Pixel-to-Action Policy Transfer30 Nov 2025
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- 20263D Generation for Embodied AI and Robotic Simulation: A Survey
- 2026EmbodiedSmith: Scaling Embodied Data through Recursive Self-Improvement Flywheel in Simulation
- 2026Awomo-SimDataEngine: Agentic Simulation-ReadyWorld Generation
- 2025ArtVIP: Articulated Digital Assets of Visual Realism, Modular Interaction, and Physical Fidelity for Robot Learning
- 2026ArtLLM: Generating Articulated Assets via 3D LLM
- 2023CAGE: Controllable Articulation GEneration
- 2025FreeArt3D: Training-Free Articulated Object Generation using 3D Diffusion
- 2026DiagGen: Agentic Generation of Deformable Assets with Sim-based Diagnostics for Robotic Simulation