mlsanityData to 14 Oct 2026

VisACD: Visibility-Based GPU-Accelerated Approximate Convex Decomposition

arXiv 2604.04244 ↗First posted 5 Apr 2026cs.GR cs.CGcited by 2

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Abstract (arXiv)

Physics-based simulation involves trade-offs between performance and accuracy. In collision detection, one trade-off is the granularity of collider geometry. Primitive-based colliders such as bounding boxes are efficient, while using the original mesh is more accurate but often computationally expensive. Approximate Convex Decomposition (ACD) methods strive for a balance of efficiency and accuracy. Prior works can produce high-quality decompositions but require large numbers of convex parts and are sensitive to the orientation of the input mesh. We address these weaknesses with VisACD, a visibility-based, rotation-equivariant, and intersection-free ACD algorithm with GPU acceleration. Our approach produces high-quality decompositions with fewer convex parts, is not sensitive to shape orientation, and is more efficient than prior work.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Apr 2026.

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