mlsanityData to 14 Oct 2026

Introducing Unbiased Depth into 2D Gaussian Splatting for High-accuracy Surface Reconstruction

arXiv 2503.06587 ↗First posted 9 Mar 2025cs.CVcited by 2

Not on the map. Why?

Abstract (arXiv)

Recently, 2D Gaussian Splatting (2DGS) has demonstrated superior geometry reconstruction quality than the popular 3DGS by using 2D surfels to approximate thin surfaces. However, it falls short when dealing with glossy surfaces, resulting in visible holes in these areas. We find that the reflection discontinuity causes the issue. To fit the jump from diffuse to specular reflection at different viewing angles, depth bias is introduced in the optimized Gaussian primitives. To address that, we first replace the depth distortion loss in 2DGS with a novel depth convergence loss, which imposes a strong constraint on depth continuity. Then, we rectify the depth criterion in determining the actual surface, which fully accounts for all the intersecting Gaussians along the ray. Qualitative and quantitative evaluations across various datasets reveal that our method significantly improves reconstruction quality, with more complete and accurate surfaces than 2DGS. Code is available at https://github.com/XiaoXinyyx/Unbiased_Surfel.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 7 of its 10 references that are in the map. First posted on arXiv 9 Mar 2025.

Builds on

7 of 10 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 20242D Gaussian Splatting for Geometrically Accurate Radiance Fieldscited by 1,076
  4. 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 470
  5. 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
  6. 2022Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstructioncited by 212
  7. 20243DGSR: Implicit Surface Reconstruction with 3D Gaussian Splattingcited by 79

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 2.

2 papers.