In-2-4D: Inbetweening from Two Single-View Images to 4D Generation
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Abstract (arXiv)
We pose a new problem, In-2-4D, for generative 4D (i.e., 3D + motion) inbetweening to interpolate two single-view images. In contrast to video/4D generation from only text or a single image, our interpolative task can leverage more precise motion control to better constrain the generation. Given two monocular RGB images representing the start and end states of an object in motion, our goal is to generate and reconstruct the motion in 4D, without making assumptions on the object category, motion type, length, or complexity. To handle such arbitrary and diverse motions, we utilize a foundational video interpolation model for motion prediction. However, large frame-to-frame motion gaps can lead to ambiguous interpretations. To this end, we employ a hierarchical approach to identify keyframes that are visually close to the input states while exhibiting significant motions, then generate smooth fragments between them. For each fragment, we construct a 3D representation of the keyframe using Gaussian Splatting (3DGS). The temporal frames within the fragment guide the motion, enabling their transformation into dynamic 3DGS through a deformation field. To improve temporal consistency and refine the 3D motion, we expand the self-attention of multi-view diffusion across timesteps and apply rigid transformation regularization. Finally, we merge the independently generated 3D motion segments by interpolating boundary deformation fields and optimizing them to align with the guiding video, ensuring smooth and flicker-free transitions. Through extensive qualitative and quantitive experiments as well as a user study, we demonstrate the effectiveness of our method and design choices.
Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 51 of its 62 references that are in the map. First posted on arXiv 11 Apr 2025.
Builds on
51 of 62 references.
References · 51
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38 more
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50 most cited of 51 All 51 (JSON)
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Citing papers per year: 2025: 2; 2026: 5.
7 papers.
- 2025AceVFI: A Comprehensive Survey of Advances in Video Frame Interpolationcited by 8
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphingcited by 4
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splattingcited by 0
- 2026Feed-forward Motion In-betweening for Any 4Dcited by 0
- 2026ABACUS: Adapting Unified Foundation Model for Bridging Image Count Understanding and Generationcited by 0
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 0
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026ABACUS: Adapting Unified Foundation Model for Bridging Image Count Understanding and Generation22 Jun 2026
- 2026Feed-forward Motion In-betweening for Any 4D20 Jun 2026
- 2026RetimeGS: Continuous-Time Reconstruction of 4D Gaussian Splatting14 Mar 2026
- 2026Interp3D: Correspondence-aware Interpolation for Generative Textured 3D Morphing20 Jan 2026
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025AceVFI: A Comprehensive Survey of Advances in Video Frame Interpolation1 Jun 2025