MVTokenFlow: High-quality 4D Content Generation using Multiview Token Flow
On the map: Diffusion models → 3D, point cloud and scene generation
Abstract (arXiv)
In this paper, we present MVTokenFlow for high-quality 4D content creation from monocular videos. Recent advancements in generative models such as video diffusion models and multiview diffusion models enable us to create videos or 3D models. However, extending these generative models for dynamic 4D content creation is still a challenging task that requires the generated content to be consistent spatially and temporally. To address this challenge, MVTokenFlow utilizes the multiview diffusion model to generate multiview images on different timesteps, which attains spatial consistency across different viewpoints and allows us to reconstruct a reasonable coarse 4D field. Then, MVTokenFlow further regenerates all the multiview images using the rendered 2D flows as guidance. The 2D flows effectively associate pixels from different timesteps and improve the temporal consistency by reusing tokens in the regeneration process. Finally, the regenerated images are spatiotemporally consistent and utilized to refine the coarse 4D field to get a high-quality 4D field. Experiments demonstrate the effectiveness of our design and show significantly improved quality than baseline methods.
Key facts. Cited by 17 papers in the map (data through 14 Oct 2026). Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models. First posted on arXiv 17 Feb 2025.
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Citing papers per year: 2025: 12; 2026: 5.
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- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 2026RefAny3D: 3D Asset-Referenced Diffusion Models for Image Generation29 Jan 2026
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025Intervene-All-Paths: Unified Mitigation of LVLM Hallucinations across Alignment Formats21 Nov 2025
- 20254DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation10 Nov 2025
- 2025Why LVLMs Are More Prone to Hallucinations in Longer Responses: The Role of Context23 Oct 2025
- 2025Augmenting Moment Retrieval: Zero-Dependency Two-Stage Learning22 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
5 more
- 2025Sim-DETR: Unlock DETR for Temporal Sentence Grounding28 Sep 2025
- 2025No More Sibling Rivalry: Debiasing Human-Object Interaction Detection31 Aug 2025
- 2025Rethinking Query-based Transformer for Continual Image Segmentation10 Jul 2025
- 2025FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Banks26 Mar 2025
- 2025Advances in 4D Generation: A Survey18 Mar 2025
- 2025AnimaMimic: Imitating 3D Animation from Video Priorscited by 7
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesiscited by 4
- 2025FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Bankscited by 3
- 2026RefAny3D: 3D Asset-Referenced Diffusion Models for Image Generationcited by 2
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animationcited by 1
- 2026AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation20 Jul 2026
- 2026RefAny3D: 3D Asset-Referenced Diffusion Models for Image Generation29 Jan 2026
- 2025AnimaMimic: Imitating 3D Animation from Video Priors16 Dec 2025
- 2025MV-Performer: Taming Video Diffusion Model for Faithful and Synchronized Multi-view Performer Synthesis8 Oct 2025
- 2025FB-4D: Spatial-Temporal Coherent Dynamic 3D Content Generation with Feature Banks26 Mar 2025
- 2025Rethinking Query-based Transformer for Continual Image Segmentationcited by 14
- 20254DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generationcited by 5
- 2025Sim-DETR: Unlock DETR for Temporal Sentence Groundingcited by 4
- 2025Advances in 4D Representation: Geometry, Motion, and Interactioncited by 4
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generationcited by 4
- 2025No More Sibling Rivalry: Debiasing Human-Object Interaction Detectioncited by 3
- 2025Advances in 4D Generation: A Surveycited by 1
- 2025Augmenting Moment Retrieval: Zero-Dependency Two-Stage Learningcited by 1
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectoriescited by 1
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
- 2026Follow Your Track: Precise Skeleton Animation Controlled by 3D Trajectories24 Jun 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation21 Feb 2026
- 20254DSTR: Advancing Generative 4D Gaussians with Spatial-Temporal Rectification for High-Quality and Consistent 4D Generation10 Nov 2025
- 2025Augmenting Moment Retrieval: Zero-Dependency Two-Stage Learning22 Oct 2025
- 2025Advances in 4D Representation: Geometry, Motion, and Interaction22 Oct 2025
- 2025Sim-DETR: Unlock DETR for Temporal Sentence Grounding28 Sep 2025
- 2025No More Sibling Rivalry: Debiasing Human-Object Interaction Detection31 Aug 2025
- 2025Rethinking Query-based Transformer for Continual Image Segmentation10 Jul 2025
- 2025Advances in 4D Generation: A Survey18 Mar 2025
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