Morph: A Motion-free Physics Optimization Framework for Human Motion Generation
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Abstract (arXiv)
Human motion generation has been widely studied due to its crucial role in areas such as digital humans and humanoid robot control. However, many current motion generation approaches disregard physics constraints, frequently resulting in physically implausible motions with pronounced artifacts such as floating and foot sliding. Meanwhile, training an effective motion physics optimizer with noisy motion data remains largely unexplored. In this paper, we propose Morph, a Motion-Free physics optimization framework, consisting of a Motion Generator and a Motion Physics Refinement module, for enhancing physical plausibility without relying on expensive real-world motion data. Specifically, the motion generator is responsible for providing large-scale synthetic, noisy motion data, while the motion physics refinement module utilizes these synthetic data to learn a motion imitator within a physics simulator, enforcing physical constraints to project the noisy motions into a physically-plausible space. Additionally, we introduce a prior reward module to enhance the stability of the physics optimization process and generate smoother and more stable motions. These physically refined motions are then used to fine-tune the motion generator, further enhancing its capability. This collaborative training paradigm enables mutual enhancement between the motion generator and the motion physics refinement module, significantly improving practicality and robustness in real-world applications. Experiments on both text-to-motion and music-to-dance generation tasks demonstrate that our framework achieves state-of-the-art motion quality while improving physical plausibility drastically. Project page: https://interestingzhuo.github.io/Morph-Page/.
Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 1 of its 1 references that are in the map. First posted on arXiv 22 Nov 2024.
Builds on
1 of 1 references.
References · 1
- 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 400
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Citing papers per year: 2025: 3; 2026: 10.
13 papers.
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- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matchingcited by 4
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Promptscited by 1
- 2026PGcGAN: Pathological Gait-Conditioned GAN for Human Gait Synthesiscited by 1
- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modelingcited by 1
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generationcited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
1 more
- 2026FlowHMR: Physically Plausible Motion Capture from Videocited by 0
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling28 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matching25 Apr 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026PGcGAN: Pathological Gait-Conditioned GAN for Human Gait Synthesis15 Mar 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts8 Oct 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025
1 more
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Controlcited by 28
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matchingcited by 4
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimizationcited by 2
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Promptscited by 1
- 2026MotionHiFlow: Text-to-motion via hierarchical flow matching25 Apr 2026
- 2026PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization13 Mar 2026
- 2025No MoCap Needed: Post-Training Motion Diffusion Models with Reinforcement Learning using Only Textual Prompts8 Oct 2025
- 2025Diffuse-CLoC: Guided Diffusion for Physics-based Character Look-ahead Control14 Mar 2025
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generationcited by 4
- 2026PGcGAN: Pathological Gait-Conditioned GAN for Human Gait Synthesiscited by 1
- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modelingcited by 1
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generationcited by 0
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesiscited by 0
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Controlcited by 0
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapescited by 0
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraintscited by 0
- 2026FlowHMR: Physically Plausible Motion Capture from Videocited by 0
- 2026FlowHMR: Physically Plausible Motion Capture from Video2 Oct 2026
- 2026Training-free Controllable Human Motion Generation under Heterogeneous Constraints2 Jul 2026
- 2026SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes1 Jun 2026
- 2026AnyMo: Scaling Any-Modality Conditional Motion Generation with Masked Modeling28 May 2026
- 2026Multi-scale Coarse-to-fine Modeling for Test-time Human Motion Control14 May 2026
- 2026FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis11 Apr 2026
- 2026PGcGAN: Pathological Gait-Conditioned GAN for Human Gait Synthesis15 Mar 2026
- 2026Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation14 Feb 2026
- 2025PP-Motion: Physical-Perceptual Fidelity Evaluation for Human Motion Generation11 Aug 2025