Neural BSSRDF: Object Appearance Representation Including Heterogeneous Subsurface Scattering
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Abstract (arXiv)
Monte Carlo rendering of translucent objects with heterogeneous scattering properties is often expensive both in terms of memory and computation. If we do path tracing and use a high dynamic range lighting environment, the rendering becomes computationally heavy. We propose a compact and efficient neural method for representing and rendering the appearance of heterogeneous translucent objects. The neural representation function resembles a bidirectional scattering-surface reflectance distribution function (BSSRDF). However, conventional BSSRDF models assume a planar half-space medium and only surface variation of the material, which is often not a good representation of the appearance of real-world objects. Our method represents the BSSRDF of a full object taking its geometry and heterogeneities into account. This is similar to a neural radiance field, but our representation works for an arbitrary distant lighting environment. In a sense, we present a version of neural precomputed radiance transfer that captures all-frequency relighting of heterogeneous translucent objects. We use a multi-layer perceptron (MLP) with skip connections to represent the appearance of an object as a function of spatial position, direction of observation, and direction of incidence. The latter is considered a directional light incident across the entire non-self-shadowed part of the object. We demonstrate the ability of our method to store highly complex materials while having high accuracy when comparing to reference images of the represented object in unseen lighting environments. As compared with path tracing of a heterogeneous light scattering volume behind a refractive interface, our method more easily enables importance sampling of the directions of incidence and can be integrated into existing rendering frameworks while achieving interactive frame rates.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Dec 2023.
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Citing papers per year: 2024: 1; 2025: 2; 2026: 2.
5 papers.
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2025Neural BRDF Importance Sampling by Reparameterizationcited by 3
- 2025On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approachescited by 2
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstructioncited by 1
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learningcited by 1
- 20268DNA: 8D Neural Asset Light Transport by Distribution Learning28 Apr 2026
- 2026GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction23 Mar 2026
- 2025Neural BRDF Importance Sampling by Reparameterization13 May 2025
- 2025On Neural BRDFs: A Thorough Comparison of State-of-the-Art Approaches21 Feb 2025
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models27 May 2024