GS4Buildings: Prior-Guided Gaussian Splatting for 3D Building Reconstruction
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Abstract (arXiv)
Recent advances in Gaussian Splatting (GS) have demonstrated its effectiveness in photo-realistic rendering and 3D reconstruction. Among these, 2D Gaussian Splatting (2DGS) is particularly suitable for surface reconstruction due to its flattened Gaussian representation and integrated normal regularization. However, its performance often degrades in large-scale and complex urban scenes with frequent occlusions, leading to incomplete building reconstructions. We propose GS4Buildings, a novel prior-guided Gaussian Splatting method leveraging the ubiquity of semantic 3D building models for robust and scalable building surface reconstruction. Instead of relying on traditional Structure-from-Motion (SfM) pipelines, GS4Buildings initializes Gaussians directly from low-level Level of Detail (LoD)2 semantic 3D building models. Moreover, we generate prior depth and normal maps from the planar building geometry and incorporate them into the optimization process, providing strong geometric guidance for surface consistency and structural accuracy. We also introduce an optional building-focused mode that limits reconstruction to building regions, achieving a 71.8% reduction in Gaussian primitives and enabling a more efficient and compact representation. Experiments on urban datasets demonstrate that GS4Buildings improves reconstruction completeness by 20.5% and geometric accuracy by 32.8%. These results highlight the potential of semantic building model integration to advance GS-based reconstruction toward real-world urban applications such as smart cities and digital twins. Our project is available: https://github.com/zqlin0521/GS4Buildings.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 5 of its 15 references that are in the map. First posted on arXiv 10 Aug 2025.
Builds on
5 of 15 references.
References · 5
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
- 2018Open3D: A Modern Library for 3D Data Processingcited by 721
- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2024DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshingcited by 138
- 2024Gaussian Building Mesh (GBM): Extract a Building's 3D Mesh with Google Earth and Gaussian Splattingcited by 4
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Citing papers per year: 2026: 5.
5 papers.
- 2026SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstructioncited by 3
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splattingcited by 0
- 2026GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priorscited by 0
- 2026SemCityLoc: Aerial 6DoF Localization Using Semantic 3D City Modelscited by 0
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstructioncited by 0
- 2026Shell-Supervised Gaussian Splatting for Urban Real-to-Sim Reconstruction29 Jun 2026
- 2026SemCityLoc: Aerial 6DoF Localization Using Semantic 3D City Models25 Jun 2026
- 2026SatSurfGS: Generalizable 2D Gaussian Splatting for Sparse-View Satellite Surface Reconstruction8 May 2026
- 2026GS4City: Hierarchical Semantic Gaussian Splatting via City-Model Priors13 Apr 2026
- 2026EntON: Eigenentropy-Optimized Neighborhood Densification in 3D Gaussian Splatting6 Mar 2026