mlsanityData to 14 Oct 2026

3D Density-Gradient based Edge Detection on Neural Radiance Fields (NeRFs) for Geometric Reconstruction

arXiv 2309.14800 ↗First posted 26 Sep 2023cs.CVcited by 4

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Abstract (arXiv)

Generating geometric 3D reconstructions from Neural Radiance Fields (NeRFs) is of great interest. However, accurate and complete reconstructions based on the density values are challenging. The network output depends on input data, NeRF network configuration and hyperparameter. As a result, the direct usage of density values, e.g. via filtering with global density thresholds, usually requires empirical investigations. Under the assumption that the density increases from non-object to object area, the utilization of density gradients from relative values is evident. As the density represents a position-dependent parameter it can be handled anisotropically, therefore processing of the voxelized 3D density field is justified. In this regard, we address geometric 3D reconstructions based on density gradients, whereas the gradients result from 3D edge detection filters of the first and second derivatives, namely Sobel, Canny and Laplacian of Gaussian. The gradients rely on relative neighboring density values in all directions, thus are independent from absolute magnitudes. Consequently, gradient filters are able to extract edges along a wide density range, almost independent from assumptions and empirical investigations. Our approach demonstrates the capability to achieve geometric 3D reconstructions with high geometric accuracy on object surfaces and remarkable object completeness. Notably, Canny filter effectively eliminates gaps, delivers a uniform point density, and strikes a favorable balance between correctness and completeness across the scenes.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 18 of its 24 references that are in the map. First posted on arXiv 26 Sep 2023.

Builds on

18 of 24 references.

References · 18

  1. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  2. 2019DeepSDF: Learning Continuous Signed Distance Functions for Shape Representationcited by 2,689
  3. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,712
  4. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,613
  5. 2020D-NeRF: Neural Radiance Fields for Dynamic Scenescited by 1,465
  6. 2021Volume Rendering of Neural Implicit Surfacescited by 996
  7. 2019Scene Representation Networks: Continuous 3D-Structure-Aware Neural Scene Representationscited by 864
  8. 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 724
  9. 2021UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstructioncited by 646
  10. 2021BARF: Bundle-Adjusting Neural Radiance Fieldscited by 642
  11. 2021FastNeRF: High-Fidelity Neural Rendering at 200FPScited by 511
  12. 2023Neuralangelo: High-Fidelity Neural Surface Reconstructioncited by 467
6 more
  1. 2021Dynamic View Synthesis from Dynamic Monocular Videocited by 420
  2. 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 398
  3. 2021Improving neural implicit surfaces geometry with patch warpingcited by 137
  4. 2022GARF: Gaussian Activated Radiance Fields for High Fidelity Reconstruction and Pose Estimationcited by 86
  5. 2022AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fieldscited by 68
  6. 2023A Comparative Neural Radiance Field (NeRF) 3D Analysis of Camera Poses from HoloLens Trajectories and Structure from Motioncited by 3

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 1; 2024: 1; 2025: 1; 2026: 1.

4 papers.