mlsanityData to 14 Oct 2026

PIE: Parkour with Implicit-Explicit Learning Framework for Legged Robots

arXiv 2408.13740 ↗First posted 25 Aug 2024cs.ROcited by 25

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Abstract (arXiv)

Parkour presents a highly challenging task for legged robots, requiring them to traverse various terrains with agile and smooth locomotion. This necessitates comprehensive understanding of both the robot's own state and the surrounding terrain, despite the inherent unreliability of robot perception and actuation. Current state-of-the-art methods either rely on complex pre-trained high-level terrain reconstruction modules or limit the maximum potential of robot parkour to avoid failure due to inaccurate perception. In this paper, we propose a one-stage end-to-end learning-based parkour framework: Parkour with Implicit-Explicit learning framework for legged robots (PIE) that leverages dual-level implicit-explicit estimation. With this mechanism, even a low-cost quadruped robot equipped with an unreliable egocentric depth camera can achieve exceptional performance on challenging parkour terrains using a relatively simple training process and reward function. While the training process is conducted entirely in simulation, our real-world validation demonstrates successful zero-shot deployment of our framework, showcasing superior parkour performance on harsh terrains.

Key facts. Cited by 25 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Aug 2024.

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2024: 3; 2025: 12; 2026: 10.

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  1. 2025ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skillscited by 130
  2. 2025MoE-Loco: Mixture of Experts for Multitask Locomotioncited by 23
  3. 2025LocoFormer: Generalist Locomotion via Long-context Adaptationcited by 20
  4. 2026Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matchingcited by 19
  5. 2024World Model-based Perception for Visual Legged Locomotioncited by 18
  6. 2025MoRE: Mixture of Residual Experts for Humanoid Lifelike Gaits Learning on Complex Terrainscited by 10
  7. 2024Robust Robot Walker: Learning Agile Locomotion over Tiny Trapscited by 7
  8. 2025Unsupervised Skill Discovery as Exploration for Learning Agile Locomotioncited by 6
  9. 2025Humanoid Occupancy: Enabling A Generalized Multimodal Occupancy Perception System on Humanoid Robotscited by 5
  10. 2025Gait-Adaptive Perceptive Humanoid Locomotion with Real-Time Under-Base Terrain Reconstructioncited by 5
  11. 2025MARG: MAstering Risky Gap Terrains for Legged Robots with Elevation Mappingcited by 4
  12. 2026DeFM: Learning Foundation Representations from Depth for Roboticscited by 3
13 more
  1. 2024Reinforcement Learning from Wild Animal Videoscited by 2
  2. 2025LIPM-Guided Reinforcement Learning for Stable and Perceptive Locomotion in Bipedal Robotscited by 2
  3. 2025VMTS: Vision-Assisted Teacher-Student Reinforcement Learning for Multi-Terrain Locomotion in Bipedal Robotscited by 1
  4. 2025Flexible Locomotion Learning with Diffusion Model Predictive Controlcited by 1
  5. 2026PUMA: Perception-driven Unified Foothold Prior for Mobility Augmented Quadruped Parkourcited by 1
  6. 2026Global-Local Attention Decomposition for Terrain Encoding in Humanoid Perceptive Locomotioncited by 1
  7. 2026Agile perceptive multi-skill locomotion for quadrupedal robots in the wildcited by 1
  8. 2026Trajectory-Level Automatic Curriculum Learning for Legged Locomotion on Unstructured Terraincited by 1
  9. 2025PPL: Point Cloud Supervised Proprioceptive Locomotion Reinforcement Learning for Legged Robots in Crawl Spacescited by 0
  10. 2026Co-jump: Cooperative Jumping with Quadrupedal Robots via Multi-Agent Reinforcement Learningcited by 0
  11. 2026CoRe-MoE: Contrastive Reweighted Mixture of Experts for Multi-Terrain Humanoid Locomotion with Gait Adaptationcited by 0
  12. 2026Long-Distance Real-World Navigation of the Legged-Wheeled Robot Go2-W Using Deep Reinforcement Learningcited by 0
  13. 2026The Neverwhere Visual Parkour Benchmark Suitecited by 0