mlsanityData to 7 Oct 2026

Re3Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

arXiv 2502.08645 ↗First posted 12 Feb 2025cs.ROcited by 38

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Abstract (arXiv)

Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE3SIM, addressing geometric and visual sim-to-real gaps. RE3SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: https://re3sim.github.io/.

Key facts. Cited by 38 papers in the map (data through 7 Oct 2026). First posted on arXiv 12 Feb 2025.

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 21; 2026: 17.

38 papers.

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  1. 2025Real-to-Sim Robot Policy Evaluation with Gaussian Splatting Simulation of Soft-Body Interactionscited by 27
  2. 2025Robot Learning from a Physical World Modelcited by 18
  3. 2025GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic Manipulationcited by 16
  4. 2025RobotArena ∞: Scalable Robot Benchmarking via Real-to-Sim Translationcited by 15
  5. 2025ManipDreamer3D : Synthesizing Plausible Robotic Manipulation Video with Occupancy-aware 3D Trajectorycited by 12
  6. 2025Manipulation as in Simulation: Enabling Accurate Geometry Perception in Robotscited by 11
  7. 2026Kinema4D: Kinematic 4D World Modeling for Spatiotemporal Embodied Simulationcited by 9
  8. 2026AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discoverycited by 9
  9. 2025Robot Learning from Any Imagescited by 7
  10. 2025SIMPACT: Simulation-Enabled Action Planning using Vision-Language Modelscited by 7
  11. 2025TwinAligner: Visual-Dynamic Alignment Empowers Physics-aware Real2Sim2Real for Robotic Manipulationcited by 7
  12. 2026Reconstruction by Generation: 3D Multi-Object Scene Reconstruction from Sparse Observationscited by 5
26 more
  1. 2025Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interfacecited by 4
  2. 2025Bootstrapping Imitation Learning for Long-horizon Manipulation via Hierarchical Data Collection Spacecited by 3
  3. 2026TTT-Parkour: Rapid Test-Time Training for Perceptive Robot Parkourcited by 3
  4. 2025IGFuse: Interactive 3D Gaussian Scene Reconstruction via Multi-Scans Fusioncited by 2
  5. 2025Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)cited by 2
  6. 2025TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulationcited by 2
  7. 2025AOMGen: Photoreal, Physics-Consistent Demonstration Generation for Articulated Object Manipulationcited by 2
  8. 2025Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compressioncited by 2
  9. 2025UAVTwin: Neural Digital Twins for UAVs using Gaussian Splattingcited by 1
  10. 2025DSG-World: Learning a 3D Gaussian World Model from Dual State Videoscited by 1
  11. 2025From Fields to Splats: A Cross-Domain Survey of Real-Time Neural Scene Representationscited by 1
  12. 2026CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environmentcited by 1
  13. 2026GASE: Gaussian Splatting-Based Automated System for Reconstructing Embodied-Simulation Environmentscited by 1
  14. 2026Reconstruct, Practice, Go Real: Guided Self-Improvement for Embodied Agentscited by 1
  15. 2025GenTe: Generative Real-world Terrains for General Legged Robot Locomotion Controlcited by 0
  16. 2025Iterative Compositional Data Generation for Robot Controlcited by 0
  17. 2026Mirage2Matter: A Physically Grounded Gaussian World Model from Videocited by 0
  18. 2026ManiSplat: Manipulation Trajectory Synthesis from Monocular Video via Decoupled 3D Gaussian Splattingcited by 0
  19. 2026R2S-Eval: Robot Evaluation with Real-to-Sim Calibration via Vision-Language Modelscited by 0
  20. 2026ReVeal: A Reconstruction-Aware Real-to-Sim Framework for VLA Policy Evaluationcited by 0
  21. 2026ARSTAG: An Agentic Real2Sim2Real System for Task-Specific Robot Data Generationcited by 0
  22. 2026φ-RIE: From Photorealistic Reconstruction to Interactive Environmentscited by 0
  23. 2026Fysiverse-3D-SimReady Technical Report: Agentic Physical Simulation for Pragmatic 3D World Reconstructioncited by 0
  24. 2026SEES: A Self-Evolving Embodied System via Failure-Guided VLA Policy Adaptationcited by 0
  25. 2026EMPIRIC: Experiment-Driven Learning of Residual World Models for Robot Planningcited by 0
  26. 2026Agentic RSR: Real-to-Sim-to-Real through Scene Reconstruction and Execution-Grounded Robot Policiescited by 0

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  1. 2025High-Fidelity Simulated Data Generation for Real-World Zero-Shot Robotic Manipulation Learning with Gaussian Splatting
  2. 2026Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models
  3. 2025Robot Policy Evaluation for Sim-to-Real Transfer: A Benchmarking Perspective
  4. 2025X-Sim: Cross-Embodiment Learning via Real-to-Sim-to-Real
  5. 2026Efficient Sim-to-Real Transfer of World-Action Models from Synthetic Priors
  6. 2026Real2Gym: Building Gyms from Videos, Bringing Skills to Robots
  7. 2025ReBot: Scaling Robot Learning with Real-to-Sim-to-Real Robotic Video Synthesis
  8. 2025RoboPearls: Editable Video Simulation for Robot Manipulation