mlsanityData to 14 Oct 2026

Hand-Object Interaction Image Generation

arXiv 2211.15663 ↗First posted 28 Nov 2022cs.CVcited by 19

Not on the map. Why?

Abstract (arXiv)

In this work, we are dedicated to a new task, i.e., hand-object interaction image generation, which aims to conditionally generate the hand-object image under the given hand, object and their interaction status. This task is challenging and research-worthy in many potential application scenarios, such as AR/VR games and online shopping, etc. To address this problem, we propose a novel HOGAN framework, which utilizes the expressive model-aware hand-object representation and leverages its inherent topology to build the unified surface space. In this space, we explicitly consider the complex self- and mutual occlusion during interaction. During final image synthesis, we consider different characteristics of hand and object and generate the target image in a split-and-combine manner. For evaluation, we build a comprehensive protocol to access both the fidelity and structure preservation of the generated image. Extensive experiments on two large-scale datasets, i.e., HO3Dv3 and DexYCB, demonstrate the effectiveness and superiority of our framework both quantitatively and qualitatively. The project page is available at https://play-with-hoi-generation.github.io/.

Key facts. Cited by 19 papers in the map (data through 14 Oct 2026). Builds on 34 of its 51 references that are in the map. First posted on arXiv 28 Nov 2022.

Builds on

34 of 51 references.

References · 34

  1. 2015U-Net: Convolutional Networks for Biomedical Image Segmentationcited by 19,713
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,364
  3. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  4. 2019Semantic Image Synthesis with Spatially-Adaptive Normalizationcited by 1,299
  5. 2017PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenescited by 775
  6. 2020First Order Motion Model for Image Animationcited by 704
  7. 2019Learning joint reconstruction of hands and manipulated objectscited by 378
  8. 2021DexYCB: A Benchmark for Capturing Hand Grasping of Objectscited by 325
  9. 2019FSGAN: Subject Agnostic Face Swapping and Reenactmentcited by 320
  10. 2018Everybody Dance Nowcited by 315
  11. 2016Learning from Simulated and Unsupervised Images through Adversarial Trainingcited by 288
  12. 2020Disentangled and Controllable Face Image Generation via 3D Imitative-Contrastive Learningcited by 220
22 more
  1. 2018Animating Arbitrary Objects via Deep Motion Transfercited by 208
  2. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 203
  3. 2017Deformable GANs for Pose-based Human Image Generationcited by 166
  4. 2020Perceiving 3D Human-Object Spatial Arrangements from a Single Image in the Wildcited by 152
  5. 2020Reconstructing Hand-Object Interactions in the Wildcited by 144
  6. 2021Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Timecited by 141
  7. 2020Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstructioncited by 139
  8. 2019Progressive Pose Attention Transfer for Person Image Generationcited by 138
  9. 2018A Variational U-Net for Conditional Appearance and Shape Generationcited by 124
  10. 2020HOPE-Net: A Graph-based Model for Hand-Object Pose Estimationcited by 112
  11. 2019Dense Intrinsic Appearance Flow for Human Pose Transfercited by 104
  12. 2020Deep Image Spatial Transformation for Person Image Generationcited by 100
  13. 2022What's in your hands? 3D Reconstruction of Generic Objects in Handscited by 90
  14. 2021ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesiscited by 76
  15. 2020Convolutional Generation of Textured 3D Meshescited by 52
  16. 2020Joint Hand-object 3D Reconstruction from a Single Image with Cross-branch Feature Fusioncited by 39
  17. 2020Detecting Hands and Recognizing Physical Contact in the Wildcited by 38
  18. 20213D Pose Transfer with Correspondence Learning and Mesh Refinementcited by 30
  19. 2018GestureGAN for Hand Gesture-to-Gesture Translation in the Wildcited by 27
  20. 2019Generalized Feedback Loop for Joint Hand-Object Pose Estimationcited by 22
  21. 2019Gesture-to-Gesture Translation in the Wild via Category-Independent Conditional Mapscited by 7
  22. 2020MM-Hand: 3D-Aware Multi-Modal Guided Hand Generative Network for 3D Hand Pose Synthesiscited by 5

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2023: 3; 2024: 5; 2025: 7; 2026: 4.

19 papers.

Sort:

By area:

  1. 2023Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clipscited by 74
  2. 2024HanDiffuser: Text-to-Image Generation With Realistic Hand Appearancescited by 42
  3. 2025DreamActor-H1: High-Fidelity Human-Product Demonstration Video Generation via Motion-designed Diffusion Transformerscited by 22
  4. 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awarenesscited by 21
  5. 2025Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Modelcited by 19
  6. 2024ManiVideo: Generating Hand-Object Manipulation Video with Dexterous and Generalizable Graspingcited by 18
  7. 2024HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactionscited by 13
  8. 2024AttentionHand: Text-driven Controllable Hand Image Generation for 3D Hand Reconstruction in the Wildcited by 10
  9. 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 7
  10. 2025UniHOPE: A Unified Approach for Hand-Only and Hand-Object Pose Estimationcited by 6
  11. 2025iDiT-HOI: Inpainting-based Hand Object Interaction Reenactment via Video Diffusion Transformercited by 5
  12. 2025Open-world Hand-Object Interaction Video Generation Based on Structure and Contact-aware Representationcited by 5
7 more
  1. 2025VHOI: Controllable Video Generation of Human-Object Interactions from Sparse Trajectories via Motion Densificationcited by 4
  2. 2026PAM: A Pose-Appearance-Motion Engine for Sim-to-Real HOI Video Generationcited by 3
  3. 2023Exposing and Addressing Cross-Task Inconsistency in Unified Vision-Language Modelscited by 2
  4. 2026GenHOI: Towards Object-Consistent Hand-Object Interaction with Temporally Balanced and Spatially Selective Object Injectioncited by 1
  5. 2026Hand-Object Interaction in the Age of Large Foundation Models:Reconstruction, Generation, and Embodied Transfercited by 1
  6. 2023Multi-Granularity Hand Action Detectioncited by 0
  7. 2026DISPLAY: Directable Human-Object Interaction Video Generation via Sparse Motion Guidance and Multi-Task Auxiliarycited by 0