mlsanityData to 7 Oct 2026

E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training

arXiv 2512.10950 ↗First posted 11 Dec 2025cs.CVcited by 20

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Abstract (arXiv)

Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations from multi-view images. In this paper, we present E-RayZer, a self-supervised 3D vision model that learns geometrically grounded representations directly from unlabeled images. Unlike prior self-supervised methods such as RayZer, which infer 3D indirectly through latent-space view synthesis, E-RayZer operates directly in 3D space, performing self-supervised 3D reconstruction with Explicit geometry. This formulation eliminates shortcut solutions and yields representations that are 3D-aware. To ensure convergence and scalability, we introduce a fine-grained learning curriculum that organizes training from easy to hard samples and harmonizes heterogeneous data sources without any supervision. Experiments show that E-RayZer significantly outperforms RayZer on pose estimation and matches or sometimes surpasses fully supervised reconstruction models such as VGGT. Furthermore, its learned representations outperform leading visual pre-training models (e.g., DINOv3, CroCo v2, VideoMAE V2, and RayZer) on 3D downstream tasks, establishing E-RayZer as a promising paradigm for spatial visual pre-training.

Key facts. Cited by 20 papers in the map (data through 7 Oct 2026). Builds on 74 of its 86 references that are in the map. First posted on arXiv 11 Dec 2025.

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74 of 86 references.

References · 74

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 19.

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  1. 2026VGGT-Omegacited by 20
  2. 2025ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum Learningcited by 6
  3. 2026WildRayZer: Self-supervised Large View Synthesis in Dynamic Environmentscited by 4
  4. 2026FrameCrafter: Novel View Synthesis as Video Completioncited by 3
  5. 2026Self-Improving 4D Perception via Self-Distillationcited by 3
  6. 2026Real-Time Human Frontal View Synthesis from a Single Imagecited by 2
  7. 2026BEAST3D: Animal behavioral analysis and neural encoding from multi-view video via Gaussian splattingcited by 1
  8. 2026NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstructioncited by 1
  9. 2026Mining Attribute Subspaces for Efficient Fine-tuning of 3D Foundation Modelscited by 0
  10. 2026AdaptSplat: Adapting Vision Foundation Models for Feed-Forward 3D Gaussian Splattingcited by 0
  11. 2026DVSM: Decoder-only View Synthesis Model Done Rightcited by 0
  12. 2026RayDer: Scalable Self-Supervised Novel View Synthesis from Real-World Videocited by 0
8 more
  1. 2026Hold-Out Self-Validation Cannot Certify Photogrammetric Accuracy: Saturation and Blindness to Coherent Distortioncited by 0
  2. 2026LumiTokens: 3D Relighting via Token-Space Lighting Transformationcited by 0
  3. 2026IRIS: Implicit Rendering Matters for Pose-Free Novel View Synthesiscited by 0
  4. 2026NaCR: Visual Localization via NeRF-aided Camera Ray Regressioncited by 0
  5. 2026VGGT-Diff: Visual Geometry Meets Diffusion for Sparse-View Novel View Synthesiscited by 0
  6. 2026Sparse-View Interpretable 3D Animal Behavior Representations for Neural Encoding and Decodingcited by 0
  7. 2026AESplat: Advancing Pose-Free Feed-Forward 3D Gaussian Splatting via Decoupled Appearance Modelingcited by 0
  8. 2026Emergent Multi-View Geometry Through Self-Distillationcited by 0