mlsanityData to 7 Oct 2026

STEER: Steerable Dyadic Head Avatars

arXiv 2607.23840 ↗First posted 26 Jul 2026cs.CVcited by 0

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Abstract (arXiv)

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial animation has made strong progress in lip synchronization and audio-conditioned motion generation, most methods treat conversational behavior as an emergent byproduct of audio, or expose only coarse sequence-level affect control. As a result, key non-verbal channels such as gaze contact and aversion, rhythmic head motion, and emotion remain difficult to explicitly control. We present STEER, a controllable 3D dyadic motion prior for reactive conversational head avatars. STEER factorizes conversational behavior into explicit controls for gaze, head rhythm, and emotion, allowing users to steer how an avatar listens, reacts, and engages with a conversation partner. Since temporally aligned annotations for these behaviors are not available in public dyadic corpora, we introduce a tracking and annotation pipeline that recovers behavioral pseudo-labels from in-the-wild dyadic video. A causal flow-matching transformer then learns partner-aware target motion conditioned on audio, partner motion, emotion and the proposed behavioral controls. We further embed STEER in a photorealistic avatar pipeline by extending a Universal Gaussian Head-Avatar Prior with a learned mapping from tracked parametric motion into its avatar-driving space. This enables controllable animation of high-fidelity Gaussian head avatars without re-training the underlying avatar model. STEER outperforms recent dyadic motion baselines on motion quality, dynamics, and diversity, remains competitive on partner coupling, and enables gaze, head-rhythm, and emotion edits together with an interactive live deployment. We make our code and dataset annotations available at our webpage.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 32 of its 54 references that are in the map. First posted on arXiv 26 Jul 2026.

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32 of 54 references.

References · 32

  1. 2022Scalable Diffusion Models with Transformerscited by 5,931
  2. 2022Flow Matching for Generative Modelingcited by 5,426
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  7. 2017FiLM: Visual Reasoning with a General Conditioning Layercited by 2,286
  8. 2022Human Motion Diffusion Modelcited by 1,062
  9. 2019MediaPipe: A Framework for Building Perception Pipelinescited by 572
  10. 2022Executing your Commands via Motion Diffusion in Latent Spacecited by 567
  11. 2023MoMask: Generative Masked Modeling of 3D Human Motionscited by 388
  12. 2023OmniControl: Control Any Joint at Any Time for Human Motion Generationcited by 233
20 more
  1. 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 183
  2. 2020TransNet V2: An effective deep network architecture for fast shot transition detectioncited by 166
  3. 2022Learning to Listen: Modeling Non-Deterministic Dyadic Facial Motioncited by 125
  4. 2021VisualVoice: Audio-Visual Speech Separation with Cross-Modal Consistencycited by 114
  5. 2023Emotional Speech-Driven Animation with Content-Emotion Disentanglementcited by 98
  6. 2024SMIRK: 3D Facial Expressions through Analysis-by-Neural-Synthesiscited by 81
  7. 2023FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusioncited by 77
  8. 2022L2CS-Net: Fine-Grained Gaze Estimation in Unconstrained Environmentscited by 65
  9. 2023FaceTalk: Audio-Driven Motion Diffusion for Neural Parametric Head Modelscited by 55
  10. 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversationscited by 40
  11. 2024Media2Face: Co-speech Facial Animation Generation With Multi-Modality Guidancecited by 39
  12. 2023Affective Faces for Goal-Driven Dyadic Communicationcited by 34
  13. 2021Py-Feat: Python Facial Expression Analysis Toolboxcited by 33
  14. 2025DualTalk: Dual-Speaker Interaction for 3D Talking Head Conversationscited by 31
  15. 2024CustomListener: Text-guided Responsive Interaction for User-friendly Listening Head Generationcited by 22
  16. 2025DiTaiListener: Controllable High Fidelity Listener Video Generation with Diffusioncited by 10
  17. 2025UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speakingcited by 10
  18. 2025AV-Flow: Transforming Text to Audio-Visual Human-like Interactionscited by 9
  19. 2025Audio-Driven Universal Gaussian Head Avatarscited by 6
  20. 2025DyStream: Streaming Dyadic Talking Heads Generation via Flow Matching-based Autoregressive Modelcited by 5

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  1. 2026MindFlow: Harmonizing Cognitive Semantics and Acoustic Dynamics for Facial Animation Generation in Dyadic Conversations
  2. 2026InterDyad: Interactive Dyadic Speech-to-Video Generation by Querying Intermediate Visual Guidance
  3. 2026DyaDiT: A Multi-Modal Diffusion Transformer for Socially Favorable Dyadic Gesture Generation
  4. 2026GDPO-Listener: Expressive Interactive Head Generation via Auto-Regressive Flow Matching and Group reward-Decoupled Policy Optimization
  5. 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents
  6. 2026Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction
  7. 2026Avatar Forcing: Real-Time Interactive Head Avatar Generation for Natural Conversation
  8. 2026SARAH: Spatially Aware Real-time Agentic Humans