VecSet-Edit: Unleashing Pre-trained LRM for Mesh Editing from Single Image
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Abstract (arXiv)
3D editing has emerged as a critical research area to provide users with flexible control over 3D assets. While current editing approaches predominantly focus on 3D Gaussian Splatting or multi-view images, the direct editing of 3D meshes remains underexplored. Prior attempts, such as VoxHammer, rely on voxel-based representations that suffer from limited resolution and necessitate labor-intensive 3D mask. To address these limitations, we propose VecSet-Edit, the first pipeline that leverages the high-fidelity VecSet Large Reconstruction Model (LRM) as a backbone for mesh editing. Our approach is grounded on a analysis of the spatial properties in VecSet tokens, revealing that token subsets govern distinct geometric regions. Based on this insight, we introduce Mask-guided Token Seeding and Attention-aligned Token Gating strategies to precisely localize target regions using only 2D image conditions. Also, considering the difference between VecSet diffusion process versus voxel we design a Drift-aware Token Pruning to reject geometric outliers during the denoising process. Finally, our Detail-preserving Texture Baking module ensures that we not only preserve the geometric details of original mesh but also the textural information. More details can be found in our project page: https://github.com/BlueDyee/VecSet-Edit/tree/main
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 38 of its 56 references that are in the map. First posted on arXiv 4 Feb 2026.
Builds on
38 of 56 references.
References · 38
- 2023SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesiscited by 4,290
- 2022Prompt-to-Prompt Image Editing with Cross Attention Controlcited by 2,409
- 2021SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equationscited by 1,903
- 2023MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editingcited by 722
- 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
- 2024CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assetscited by 444
- 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
- 2025Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generationcited by 342
- 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
- 2023TEXTure: Text-Guided Texturing of 3D Shapescited by 303
- 2024CRM: Single Image to 3D Textured Mesh with Convolutional Reconstruction Modelcited by 214
- 2024FlowEdit: Inversion-Free Text-Based Editing Using Pre-Trained Flow Modelscited by 214
26 more
- 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 154
- 2023Paint3D: Paint Anything 3D with Lighting-Less Texture Diffusion Modelscited by 122
- 2024CraftsMan3D: High-fidelity Mesh Generation with 3D Native Generation and Interactive Geometry Refinercited by 120
- 2023Vox-E: Text-guided Voxel Editing of 3D Objectscited by 114
- 2024MV-Adapter: Multi-view Consistent Image Generation Made Easycited by 111
- 2024Hunyuan3D 1.0: A Unified Framework for Text-to-3D and Image-to-3D Generationcited by 82
- 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 76
- 2024ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fieldscited by 68
- 2024DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Modelscited by 50
- 2024Instant3dit: Multiview Inpainting for Fast Editing of 3D Objectscited by 43
- 2025VoxHammer: Training-Free Precise and Coherent 3D Editing in Native 3D Spacecited by 40
- 20233D Paintbrush: Local Stylization of 3D Shapes with Cascaded Score Distillationcited by 34
- 2024MVPaint: Synchronized Multi-View Diffusion for Painting Anything 3Dcited by 34
- 2025NANO3D: A Training-Free Approach for Efficient 3D Editing Without Maskscited by 29
- 2025Drag Your Gaussian: Effective Drag-Based Editing with Score Distillation for 3D Gaussian Splattingcited by 21
- 20243DSceneEditor: Controllable 3D Scene Editing with Gaussian Splattingcited by 20
- 2025Hunyuan3D-Omni: A Unified Framework for Controllable Generation of 3D Assetscited by 20
- 20243D-Adapter: Geometry-Consistent Multi-View Diffusion for High-Quality 3D Generationcited by 19
- 2025EditP23: 3D Editing via Propagation of Image Prompts to Multi-Viewcited by 19
- 20243D Mesh Editing using Masked LRMscited by 17
- 2025CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generationcited by 14
- 2025Edit360: 2D Image Edits to 3D Assets from Any Anglecited by 13
- 20253D Stylization via Large Reconstruction Modelcited by 8
- 2024Sharp-It: A Multi-view to Multi-view Diffusion Model for 3D Synthesis and Manipulationcited by 6
- 2025Feedforward 3D Editing via Text-Steerable Image-to-3Dcited by 6
- 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 5
Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completioncited by 2
- 2026Velocity-Space 3D Asset Editingcited by 1
- 2026Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editingcited by 0
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstructioncited by 0
- 2026Scal3R: Learning Efficient Multi-Relative Pose Query for Scalable Online 3D Reconstruction3 Sep 2026
- 2026Hunyuan3D-Buffalo 1.0: A Unified Multimodal Model for Scalable 3D Generation, Understanding, and Editing3 Aug 2026
- 2026Axolotl3D: a Unified Framework for Faithful 3D Shape Completion22 Jul 2026
- 2026Velocity-Space 3D Asset Editing8 May 2026
Similar, not cited
Close in wording, no citation either way
- 2026MSVS-VAE: Multi-Scale Anchored VecSet for High-Fidelity 3D Reconstruction
- 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing
- 2024ShapeFusion: A 3D diffusion model for localized shape editing
- 2024LEMON: Localized Editing with Mesh Optimization and Neural Shaders
- 20253D-LATTE: Latent Space 3D Editing from Textual Instructions
- 2024GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting
- 2024Towards a Training Free Approach for 3D Scene Editing
- 2026Meshy T2: Fast Native Mesh Generation with Flow Matching