mlsanityData to 14 Oct 2026

SceneExpander: Text-Guided 3D Scene Expansion via Free-Form View Insertion

arXiv 2603.27084 ↗First posted 28 Mar 2026cs.CVcited by 0

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Abstract (arXiv)

World building with 3D scene representations is increasingly important for content creation, simulation, and interactive experiences, yet real workflows are inherently iterative: creators repeatedly extend existing scenes under user control. Motivated by this gap, we study text-guided 3D scene expansion via free-form view insertion. Starting from a real scene captured by multi-view images, a user specifies a text expansion intent, which a generative model materializes as an inserted view extending the scene coverage. Unlike simple object editing or style transfer within a fixed scene, the inserted view may be 3D-misaligned with the original reconstruction, introducing geometric shifts, hallucinated content, or view-dependent artifacts that disrupt global multi-view consistency. To address this challenge, we propose SceneExpander, which applies test-time adaptation to a parametric feed-forward 3D reconstruction model with two complementary distillation signals: anchor distillation stabilizes the captured scene using geometric cues from the captured views, while inserted-view self-distillation retains insertion-supported predictions to accommodate the misaligned view. Experiments on ETH scenes and online data demonstrate improved expansion behavior and reconstruction quality under misalignment.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 19 of its 27 references that are in the map. First posted on arXiv 28 Mar 2026.

Builds on

19 of 27 references.

References · 19

  1. 2018The Unreasonable Effectiveness of Deep Features as a Perceptual Metriccited by 11,177
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  3. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 484
  4. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 335
  5. 2023DreamEditor: Text-Driven 3D Scene Editing with Neural Fieldscited by 155
  6. 2024GPT-4V(ision) is a Human-Aligned Evaluator for Text-to-3D Generationcited by 153
  7. 2025TTT3R: 3D Reconstruction as Test-Time Trainingcited by 129
  8. 2024GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editingcited by 115
  9. 2025Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generationcited by 101
  10. 2025Yume-1.5: A Text-Controlled Interactive World Generation Modelcited by 84
  11. 2024TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Promptscited by 77
  12. 2024View-Consistent 3D Editing with Gaussian Splattingcited by 67
7 more
  1. 2025WorldMirror: Universal 3D World Reconstruction with Any-Prior Promptingcited by 67
  2. 2025FantasyWorld: Geometry-Consistent World Modeling via Unified Video and 3D Predictioncited by 38
  3. 2025OmniVGGT: Omni-Modality Driven Visual Geometry Grounded Transformercited by 22
  4. 2024ViewFusion: Towards Multi-View Consistency via Interpolated Denoisingcited by 14
  5. 2025Fast Multi-view Consistent 3D Editing with Video Priorscited by 12
  6. 2025VTON 360: High-Fidelity Virtual Try-On from Any Viewing Directioncited by 10
  7. 2025SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Trainingcited by 7

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  1. 20243D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation
  2. 2025WorldExplorer: Towards Generating Fully Navigable 3D Scenes
  3. 2024EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting
  4. 2026DesignAgent3D: Interactive 3D Scene Editing via Designer-like Multimodal Reasoning
  5. 2025Layout2Scene: 3D Semantic Layout Guided Scene Generation via Geometry and Appearance Diffusion Priors
  6. 2025TRELLISWorld: Training-Free World Generation from Object Generators
  7. 2023ControlDreamer: Blending Geometry and Style in Text-to-3D
  8. 20223DDesigner: Towards Photorealistic 3D Object Generation and Editing with Text-guided Diffusion Models