Geometry-Aware Scene Configurations for Novel View Synthesis
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Abstract (arXiv)
We propose scene-adaptive strategies to efficiently allocate representation capacity for generating immersive experiences of indoor environments from incomplete observations. Indoor scenes with multiple rooms often exhibit irregular layouts with varying complexity, containing clutter, occlusion, and flat walls. We maximize the utilization of limited resources with guidance from geometric priors, which are often readily available after pre-processing stages. We record observation statistics on the estimated geometric scaffold and guide the optimal placement of bases, which greatly improves upon the uniform basis arrangements adopted by previous scalable Neural Radiance Field (NeRF) representations. We also suggest scene-adaptive virtual viewpoints to compensate for geometric deficiencies inherent in view configurations in the input trajectory and impose the necessary regularization. We present a comprehensive analysis and discussion regarding rendering quality and memory requirements in several large-scale indoor scenes, demonstrating significant enhancements compared to baselines that employ regular placements. Project page is available at: https://mkjjang3598.github.io/Geo-Scene-Config.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Builds on 55 of its 69 references that are in the map. First posted on arXiv 10 Oct 2025.
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55 of 69 references.
References · 55
- 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,170
- 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,712
- 2021Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fieldscited by 2,021
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- 2023DUSt3R: Geometric 3D Vision Made Easycited by 1,539
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- 2021Volume Rendering of Neural Implicit Surfacescited by 992
- 2021Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstructioncited by 962
38 more
- 2020Neural Sparse Voxel Fieldscited by 959
- 2021PlenOctrees for Real-time Rendering of Neural Radiance Fieldscited by 905
- 2020NeRF++: Analyzing and Improving Neural Radiance Fieldscited by 858
- 2023ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenescited by 752
- 2023K-Planes: Explicit Radiance Fields in Space, Time, and Appearancecited by 744
- 2021Depth-supervised NeRF: Fewer Views and Faster Training for Freecited by 733
- 2022Block-NeRF: Scalable Large Scene Neural View Synthesiscited by 721
- 2018Open3D: A Modern Library for 3D Data Processingcited by 719
- 2023Scaffold-GS: Structured 3D Gaussians for View-Adaptive Renderingcited by 690
- 2019Local Light Field Fusion: Practical View Synthesis with Prescriptive Sampling Guidelinescited by 672
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- 2023ZoeDepth: Zero-shot Transfer by Combining Relative and Metric Depthcited by 651
- 2021RegNeRF: Regularizing Neural Radiance Fields for View Synthesis from Sparse Inputscited by 614
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- 2021KITTI-360: A Novel Dataset and Benchmarks for Urban Scene Understanding in 2D and 3Dcited by 571
- 2022MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstructioncited by 468
- 2021Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughscited by 396
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- 2025MapAnything: Universal Feed-Forward Metric 3D Reconstructioncited by 305
- 2021Dense Depth Priors for Neural Radiance Fields from Sparse Input Viewscited by 301
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- 2024DNGaussian: Optimizing Sparse-View 3D Gaussian Radiance Fields with Global-Local Depth Normalizationcited by 256
- 2023SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesiscited by 247
- 2022NoPe-NeRF: Optimising Neural Radiance Field with No Pose Priorcited by 235
- 2024A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasetscited by 216
- 2023DiffusioNeRF: Regularizing Neural Radiance Fields with Denoising Diffusion Modelscited by 127
- 2022ActiveNeRF: Learning where to See with Uncertainty Estimationcited by 126
- 2022Neural 3D Scene Reconstruction with the Manhattan-world Assumptioncited by 123
- 2023F2-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectoriescited by 118
- 2023Progressively Optimized Local Radiance Fields for Robust View Synthesiscited by 103
- 2023FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Informationcited by 64
- 2023ViP-NeRF: Visibility Prior for Sparse Input Neural Radiance Fieldscited by 43
- 2023SCADE: NeRFs from Space Carving with Ambiguity-Aware Depth Estimatescited by 35
- 2023Balanced Spherical Grid for Egocentric View Synthesiscited by 29
- 2024Neural Visibility Field for Uncertainty-Driven Active Mappingcited by 26
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videoscited by 23
- 2023Improving NeRF Quality by Progressive Camera Placement for Unrestricted Navigation in Complex Environmentscited by 19
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