Boundless Socratic Learning with Language Games
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Abstract (arXiv)
An agent trained within a closed system can master any desired capability, as long as the following three conditions hold: (a) it receives sufficiently informative and aligned feedback, (b) its coverage of experience/data is broad enough, and (c) it has sufficient capacity and resource. In this position paper, we justify these conditions, and consider what limitations arise from (a) and (b) in closed systems, when assuming that (c) is not a bottleneck. Considering the special case of agents with matching input and output spaces (namely, language), we argue that such pure recursive self-improvement, dubbed "Socratic learning", can boost performance vastly beyond what is present in its initial data or knowledge, and is only limited by time, as well as gradual misalignment concerns. Furthermore, we propose a constructive framework to implement it, based on the notion of language games.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Builds on 26 of its 58 references that are in the map. First posted on arXiv 25 Nov 2024.
Builds on
26 of 58 references.
References · 26
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Built on by
Citing papers per year: 2025: 5; 2026: 7.
12 papers.
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- 2026Structured Synthetic Reasoning Data for Arithmetic Fine-Tuning of Small Language Modelscited by 0
- 2026Hallucination Self-Play: Bootstrapping Reinforced Detector via Evolved Generator8 Jul 2026
- 2026Recursive Self-Improvement in AI: From Bounded Self-Refinement to Autonomous Research Loops8 Jul 2026
- 2026An Information-Theoretic Definition for Open-Ended Learning6 Jun 2026
- 2026Playing with Words, Improving with Rewards: Training Language Models for Creative Association27 May 2026
- 2026Structured Synthetic Reasoning Data for Arithmetic Fine-Tuning of Small Language Models21 May 2026
- 2026Improving Interactive In-Context Learning from Natural Language Feedback17 Feb 2026
- 2026Position: Introspective Experience from Conversational Environments as a Path to Better Learning16 Feb 2026
- 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning30 Jun 2025
- 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Data6 May 2025
- 2025A Survey on Test-Time Scaling in Large Language Models: What, How, Where, and How Well?31 Mar 2025
- 2025Automated Capability Discovery via Foundation Model Self-Exploration11 Feb 2025
- 2025Multi-agent KTO: Reinforcing Strategic Interactions of Large Language Model in Language Game24 Jan 2025