Exploring Timeline Control for Facial Motion Generation
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Abstract (arXiv)
This paper introduces a new control signal for facial motion generation: timeline control. Compared to audio and text signals, timelines provide more fine-grained control, such as generating specific facial motions with precise timing. Users can specify a multi-track timeline of facial actions arranged in temporal intervals, allowing precise control over the timing of each action. To model the timeline control capability, We first annotate the time intervals of facial actions in natural facial motion sequences at a frame-level granularity. This process is facilitated by Toeplitz Inverse Covariance-based Clustering to minimize human labor. Based on the annotations, we propose a diffusion-based generation model capable of generating facial motions that are natural and accurately aligned with input timelines. Our method supports text-guided motion generation by using ChatGPT to convert text into timelines. Experimental results show that our method can annotate facial action intervals with satisfactory accuracy, and produces natural facial motions accurately aligned with timelines.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 52 of its 65 references that are in the map. First posted on arXiv 27 May 2025.
Builds on
52 of 65 references.
References · 52
- 2020Denoising Diffusion Probabilistic Modelscited by 21,076
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38 more
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
- 2024Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animationcited by 202
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50 most cited of 52 All 52 (JSON)
Built on by
Citing papers per year: 2025: 2; 2026: 2.
4 papers.
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatarscited by 25
- 2026CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planningcited by 2
- 2025KeyframeFace: Language-Driven Facial Animation via Semantic Keyframescited by 0
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Unitscited by 0
- 2026EmoZone-Talker: Regional Semantic Control of Audio-Driven 3DGS Talking Heads via Facial Action Units14 Jun 2026
- 2026CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning27 May 2026
- 2025StreamAvatar: Streaming Diffusion Models for Real-Time Interactive Human Avatars26 Dec 2025
- 2025KeyframeFace: Language-Driven Facial Animation via Semantic Keyframes12 Dec 2025
Similar, not cited
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- 2025ChatAnyone: Stylized Real-time Portrait Video Generation with Hierarchical Motion Diffusion Model
- 20243DFacePolicy: Audio-Driven 3D Facial Animation Based on Action Control
- 2022MotionDiffuse: Text-Driven Human Motion Generation with Diffusion Model
- 2025TalkingPose: Efficient Face and Gesture Animation with Feedback-guided Diffusion Model
- 2026TDMM-LM: Bridging Facial Understanding and Animation via Language Models
- 2023FAAC: Facial Animation Generation with Anchor Frame and Conditional Control for Superior Fidelity and Editability
- 2025Long-Term TalkingFace Generation via Motion-Prior Conditional Diffusion Model
- 2025Versatile Multimodal Controls for Expressive Talking Human Animation