PersonaTalk: Bring Attention to Your Persona in Visual Dubbing
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Abstract (arXiv)
For audio-driven visual dubbing, it remains a considerable challenge to uphold and highlight speaker's persona while synthesizing accurate lip synchronization. Existing methods fall short of capturing speaker's unique speaking style or preserving facial details. In this paper, we present PersonaTalk, an attention-based two-stage framework, including geometry construction and face rendering, for high-fidelity and personalized visual dubbing. In the first stage, we propose a style-aware audio encoding module that injects speaking style into audio features through a cross-attention layer. The stylized audio features are then used to drive speaker's template geometry to obtain lip-synced geometries. In the second stage, a dual-attention face renderer is introduced to render textures for the target geometries. It consists of two parallel cross-attention layers, namely Lip-Attention and Face-Attention, which respectively sample textures from different reference frames to render the entire face. With our innovative design, intricate facial details can be well preserved. Comprehensive experiments and user studies demonstrate our advantages over other state-of-the-art methods in terms of visual quality, lip-sync accuracy and persona preservation. Furthermore, as a person-generic framework, PersonaTalk can achieve competitive performance as state-of-the-art person-specific methods. Project Page: https://grisoon.github.io/PersonaTalk/.
Key facts. Cited by 15 papers in the map (data through 14 Oct 2026). Builds on 37 of its 59 references that are in the map. First posted on arXiv 9 Sep 2024.
Builds on
37 of 59 references.
References · 37
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25 more
- 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
- 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
- 2022CelebV-HQ: A Large-Scale Video Facial Attributes Datasetcited by 250
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- 2020Towards Automatic Face-to-Face Translationcited by 96
- 2023StyleTalk: One-shot Talking Head Generation with Controllable Speaking Stylescited by 92
- 2023StyleSync: High-Fidelity Generalized and Personalized Lip Sync in Style-based Generatorcited by 89
- 2023SyncTalk: The Devil is in the Synchronization for Talking Head Synthesiscited by 86
- 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
- 2023DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Videocited by 74
- 2023Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesiscited by 72
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- 2021Live Speech Portraits: Real-Time Photorealistic Talking-Head Animationcited by 36
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Citing papers per year: 2024: 2; 2025: 8; 2026: 5.
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- 2026Polyglot: Multilingual Style Preserving Speech-Driven Facial Animation17 Apr 2026
- 2026MIRRORTALK: Forging Personalized Avatars Via Disentangled Style and Hierarchical Motion Control30 Jan 2026
- 2026FlowAct-R1: Towards Interactive Humanoid Video Generation15 Jan 2026
- 2025SyncAnyone: Implicit Disentanglement via Progressive Self-Correction for Lip-Syncing in the wild25 Dec 2025
- 2025Controllable and Expressive One-Shot Video Head Swapping20 Jun 2025
- 2025Exploring Timeline Control for Facial Motion Generation27 May 2025
- 2025STSA: Spatial-Temporal Semantic Alignment for Visual Dubbing29 Mar 2025
- 2024INFP: Audio-Driven Interactive Head Generation in Dyadic Conversations5 Dec 2024