CogPortrait: Fine-Grained Eye-Region Control in Portrait Animation via Hierarchical Agent Planning
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Portrait animation methods have achieved substantial visual quality and lip synchronization, but fine-grained manipulation of the eye region still faces a trade-off between input granularity and motion accuracy. Existing methods using emotion labels or coarse text prompts are insufficient for describing subtle ocular dynamics, whereas approaches based on Action Units or driving videos provide higher fidelity at the cost of a heavier input burden. These limitations are still restrictive for beyond-emotion states (e.g., thinking) and drowsiness. In light of the above, we propose CogPortrait, a two-stage framework that generates portrait animations from high-level labels. In the first stage, three chain-of-thought Multimodal Large Language Models (MLLMs) agents compile high-level labels into facial keypoints through temporal event planning, prototype retrieval, and composition from a real-behavior library, and semantic-physiological constraint enforcement. In the second stage, a DiT-based video generation backbone synthesizes the final animation conditioned on the keypoints, reference portrait, audio, and text prompt, enhanced by a dynamic classifier-free guidance strategy with eye-region-aware reweighting and KTO-based refinement for boundary cases. We further introduce the EMH benchmark covering diverse emotions and beyond-emotion categories with two AU-level metrics for evaluating fine-grained eye-region and head-motion control. Extensive experiments on HDTF and the EMH benchmark demonstrate that CogPortrait achieves more precise eye-region control than existing methods while maintaining supe- rior visual quality and identity consistency
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 38 of its 69 references that are in the map. First posted on arXiv 27 May 2026.
Builds on
38 of 69 references.
Closest ancestors · 2
Same direction, newest first
- 2025Automated Movie Generation via Multi-Agent CoT Planning10 Mar
- 2024Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs27 May
Other references · 36
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- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animationcited by 683
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- 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
- 2024AniPortrait: Audio-Driven Synthesis of Photorealistic Portrait Animationcited by 191
- 2024Follow-Your-Emoji: Fine-Controllable and Expressive Freestyle Portrait Animationcited by 172
- 2023Diffused Heads: Diffusion Models Beat GANs on Talking-Face Generationcited by 142
- 2022MegaPortraits: One-shot Megapixel Neural Head Avatarscited by 131
- 2024Eliminating Oversaturation and Artifacts of High Guidance Scales in Diffusion Modelscited by 107
- 2023CelebV-Text: A Large-Scale Facial Text-Video Datasetcited by 103
24 more
- 2024Hallo2: Long-Duration and High-Resolution Audio-Driven Portrait Image Animationcited by 95
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- 2025FantasyTalking: Realistic Talking Portrait Generation via Coherent Motion Synthesiscited by 77
- 2024Sonic: Shifting Focus to Global Audio Perception in Portrait Animationcited by 70
- 2025HunyuanPortrait: Implicit Condition Control for Enhanced Portrait Animationcited by 55
- 2024LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervisioncited by 53
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- 2025Stage-wise Dynamics of Classifier-Free Guidance in Diffusion Modelscited by 13
- 2025MoEE: Mixture of Emotion Experts for Audio-Driven Portrait Animationcited by 12
- 2022Language-Guided Face Animation by Recurrent StyleGAN-based Generatorcited by 9
- 2024UniAvatar: Taming Lifelike Audio-Driven Talking Head Generation with Comprehensive Motion and Lighting Controlcited by 7
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- 2025Exploring Timeline Control for Facial Motion Generationcited by 4
- 2025DiTalker: A Unified DiT-based Framework for High-Quality and Speaking Styles Controllable Portrait Animationcited by 3
- 2024One-Shot Pose-Driving Face Animation Platformcited by 2
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- 2026AUHead: Realistic Emotional Talking Head Generation via Action Units Controlcited by 1
Built on by
Citing papers per year: 2026: 2.
2 papers.
Similar, not cited
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- 2025FactorPortrait: Controllable Portrait Animation via Disentangled Expression, Pose, and Viewpoint
- 2026PortraitDirector: A Hierarchical Disentanglement Framework for Controllable and Real-time Facial Reenactment
- 2024X-Portrait: Expressive Portrait Animation with Hierarchical Motion Attention
- 2024GoHD: Gaze-oriented and Highly Disentangled Portrait Animation with Rhythmic Poses and Realistic Expression
- 2025X-Actor: Emotional and Expressive Long-Range Portrait Acting from Audio
- 2025Stable Video-Driven Portraits
- 2025DeX-Portrait: Disentangled and Expressive Portrait Animation via Explicit and Latent Motion Representations